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CnC_Renegade/Code/Commando/langmode.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/langmode.cpp $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 11/16/01 1:29p $*
* *
* $Revision:: 21 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "langmode.h" // I WANNA BE FIRST!
#include "miscutil.h"
#include "wwdebug.h"
#include "wwprofile.h"
//
// class statics
//
cLanChat * LanGameModeClass::PLanChat = NULL;
//-----------------------------------------------------------------------------
//
// called when the mode is activated
//
void LanGameModeClass::Init(void)
{
WWDEBUG_SAY(("LanGameModeClass::Init\n"));
WWASSERT(PLanChat == NULL);
PLanChat = new cLanChat();
WWASSERT(PLanChat != NULL);
}
//-----------------------------------------------------------------------------
//
// called when the mode is deactivated
//
void LanGameModeClass::Shutdown(void)
{
WWDEBUG_SAY(("LanGameModeClass::Shutdown"));
WWASSERT(PLanChat != NULL);
delete PLanChat;
PLanChat = NULL;
}
//-----------------------------------------------------------------------------
//
// called each time through the main loop
//
void LanGameModeClass::Think(void)
{
WWPROFILE( "Lan Think" );
WWASSERT(PLanChat != NULL);
PLanChat->Think();
}
//-----------------------------------------------------------------------------
cLanChat * LanGameModeClass::Get_Lan_Interface(void)
{
//WWASSERT(PLanChat != NULL);
return PLanChat;
}