119 lines
4.2 KiB
C
119 lines
4.2 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/mainmenutransition.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/27/01 2:59p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MAIN_MENU_TRANSITION_H
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#define __MAIN_MENU_TRANSITION_H
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#include "dialogtransition.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class RenderObjClass;
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class HAnimClass;
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class CameraClass;
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class DialogBaseClass;
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////////////////////////////////////////////////////////////////
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//
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// MainMenuDialogClass
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//
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////////////////////////////////////////////////////////////////
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class MainMenuTransitionClass : public DialogTransitionClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MainMenuTransitionClass (void);
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~MainMenuTransitionClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// From DialogTransitionClass
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//
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void On_Frame_Update (void);
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void Set_Type (TYPE type);
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bool Is_Complete (void) { return (CurrentFrame >= TargetFrame); }
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//
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// Configuration
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//
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void Set_Camera (CameraClass *camera) { Camera = camera; }
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void Set_Model (RenderObjClass *model);
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void Set_Dialogs (DialogBaseClass *dialog, DialogBaseClass *other_dlg);
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//
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// Validity check
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//
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bool Is_Valid (void) const;
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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void Update_Controls (void);
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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DialogBaseClass * Dialog;
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DialogBaseClass * OtherDlg;
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RenderObjClass * Model;
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HAnimClass * TransitionAnim;
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CameraClass * Camera;
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float CurrentFrame;
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float TargetFrame;
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};
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#endif //__MAIN_MENU_TRANSITION_H
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