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CnC_Renegade/Code/Commando/mainmenutransition.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/mainmenutransition.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/27/01 2:59p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MAIN_MENU_TRANSITION_H
#define __MAIN_MENU_TRANSITION_H
#include "dialogtransition.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class RenderObjClass;
class HAnimClass;
class CameraClass;
class DialogBaseClass;
////////////////////////////////////////////////////////////////
//
// MainMenuDialogClass
//
////////////////////////////////////////////////////////////////
class MainMenuTransitionClass : public DialogTransitionClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MainMenuTransitionClass (void);
~MainMenuTransitionClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogTransitionClass
//
void On_Frame_Update (void);
void Set_Type (TYPE type);
bool Is_Complete (void) { return (CurrentFrame >= TargetFrame); }
//
// Configuration
//
void Set_Camera (CameraClass *camera) { Camera = camera; }
void Set_Model (RenderObjClass *model);
void Set_Dialogs (DialogBaseClass *dialog, DialogBaseClass *other_dlg);
//
// Validity check
//
bool Is_Valid (void) const;
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
void Update_Controls (void);
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
DialogBaseClass * Dialog;
DialogBaseClass * OtherDlg;
RenderObjClass * Model;
HAnimClass * TransitionAnim;
CameraClass * Camera;
float CurrentFrame;
float TargetFrame;
};
#endif //__MAIN_MENU_TRANSITION_H