This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/modpackage.cpp

275 lines
7 KiB
C++
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/modpackage.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/14/02 4:09p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "modpackage.h"
#include "init.h"
#include "mixfile.h"
#include "realcrc.h"
#include "crc.h"
#include "ffactory.h"
#include "wwfile.h"
//////////////////////////////////////////////////////////////////////
//
// ModPackageClass
//
//////////////////////////////////////////////////////////////////////
ModPackageClass::ModPackageClass (void) :
FileCRC (0)
{
return ;
}
//////////////////////////////////////////////////////////////////////
//
// ~ModPackageClass
//
//////////////////////////////////////////////////////////////////////
ModPackageClass::~ModPackageClass (void)
{
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Set_Package_Filename
//
//////////////////////////////////////////////////////////////////////
void
ModPackageClass::Set_Package_Filename (const char *name)
{
PackageFilename = name;
//
// Name the package from its filename minus the file extension.
//
StringClass temp_str = name;
char *extension = ::strrchr (temp_str.Peek_Buffer (), '.');
if (extension != NULL) {
extension[0] = 0;
Name = temp_str;
} else {
Name = name;
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Build_Level_List
//
//////////////////////////////////////////////////////////////////////
void
ModPackageClass::Build_Level_List (DynamicVectorClass<StringClass> &list) const
{
MixFileFactoryClass factory (PackageFilename, &RenegadeBaseFileFactory);
//
// Get a list of all the files in this mix file
//
DynamicVectorClass<StringClass> files_in_mix;
files_in_mix.Set_Growth_Step (1000);
factory.Build_Filename_List (files_in_mix);
//
// Now, add any files that match the supplied wildcard to our master list
//
for (int file_index = 0; file_index < files_in_mix.Count (); file_index ++) {
const char *filename = files_in_mix[file_index];
StringClass temp_str (filename, true);
::strlwr (temp_str.Peek_Buffer ());
//
// Add this file to our list if it matches the mask
//
if (::strstr (filename, ".lsd") != 0) {
list.Add (filename);
}
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Find_Map_From_CRC
//
//////////////////////////////////////////////////////////////////////
bool
ModPackageClass::Find_Map_From_CRC (uint32 crc, StringClass *map_name) const
{
bool retval = false;
//
// Build a list of levels inside this mod
//
DynamicVectorClass<StringClass> list;
Build_Level_List (list);
//
// Check each level filename until we've found the one that
// matches the CRC
//
for (int index = 0; index < list.Count (); index ++) {
if (::CRC_Stringi (list[index]) == crc) {
(*map_name) = list[index];
retval = true;
}
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Compute_CRC
//
//////////////////////////////////////////////////////////////////////
void
ModPackageClass::Compute_CRC (void)
{
FileCRC = 0;
//
// Get a file object for the package
//
FileClass *file = _TheFileFactory->Get_File (PackageFilename);
if (file != NULL) {
//
// Open the file
//
if (file->Is_Available ()) {
file->Open (FileClass::READ);
CRCEngine crc_engine;
//
// Crc the contents of the file
//
int file_size = file->Size ();
uint8 buffer[4096];
while (file_size > 0) {
//
// Read the data from the source file
//
int bytes = min (file_size, (int)sizeof (buffer));
int copied_size = file->Read (buffer, bytes);
file_size -= copied_size;
if (copied_size <= 0) {
break;
}
//
// Add this data to the CRC engine
//
crc_engine (buffer, copied_size);
}
//
// Get the accumulated CRC result from the CRC engine
//
FileCRC = crc_engine ();
//
// Close the file
//
file->Close ();
}
//
// Return the file
//
_TheFileFactory->Return_File (file);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Get_CRC
//
//////////////////////////////////////////////////////////////////////
uint32
ModPackageClass::Get_CRC (void)
{
if (FileCRC == 0) {
Compute_CRC ();
}
return FileCRC;
}
//////////////////////////////////////////////////////////////////////
//
// Get_Map_Index
//
//////////////////////////////////////////////////////////////////////
int
ModPackageClass::Get_Map_Index (const char *map_name)
{
int retval = 0;
//
// Build the list of all maps in this mod
//
DynamicVectorClass<StringClass> list;
Build_Level_List (list);
//
// Try to find the map in the list
//
for (int index = 0; index < list.Count (); index ++) {
if (list[index].Compare_No_Case (map_name) == 0) {
retval = index;
break;
}
}
return retval;
}