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CnC_Renegade/Code/Commando/modpackagemgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/Commando/modpackagemgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/14/02 4:33p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MODPACKAGEMGR_H
#define __MODPACKAGEMGR_H
#include "modpackage.h"
//////////////////////////////////////////////////////////////////////
//
// ModPackageMgrClass
//
//////////////////////////////////////////////////////////////////////
class ModPackageMgrClass
{
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// List support
//
static void Build_List (void);
static void Reset_List (void);
//
// Package enumeration
//
static int Get_Package_Count (void) { return PackageList.Count (); }
static ModPackageClass * Get_Package (int index) { return &PackageList[index]; }
//
// Package lookup
//
static ModPackageClass * Find_Package (const char *name);
//
// Current package support
//
static ModPackageClass & Get_Current_Package (void) { return CurrentPackage; }
static void Set_Current_Package (const char *package_filename);
static void Set_Current_Package (int index);
//
// Current MOD loading support
//
static void Load_Current_Mod (void);
static void Unload_Current_Mod (void);
//
// Mod/map package name
//
static bool Get_Mod_Map_Name_From_CRC (uint32 mod_crc, uint32 map_crc, StringClass *mod_name, StringClass *map_name);
static bool Get_Mod_Map_Name_From_CRC_Index (uint32 mod_file_crc, int map_index, StringClass *mod_name, StringClass *map_name);
static bool Find_Filename_From_CRC (const char *search_mask, uint32 filename_crc, StringClass *filename);
static bool Find_Package_From_CRC (uint32 file_crc, StringClass *filename);
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////
static DynamicVectorClass<ModPackageClass> PackageList;
static ModPackageClass CurrentPackage;
};
#endif //__MODPACKAGEMGR_H