434 lines
13 KiB
C++
434 lines
13 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/mpsettingsmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/06/02 2:58p $*
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* *
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* $Revision:: 23 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "mpsettingsmgr.h"
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#include "registry.h"
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#include "bittype.h"
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#include "_globals.h"
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#include "wwonline\\wolsession.h"
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#include <WWOnline\WOLLangCodes.h>
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#include "time.h"
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////////////////////////////////////////////////////////////////
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// Static member initialization
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////////////////////////////////////////////////////////////////
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StringClass MPSettingsMgrClass::SelectedLogin;
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StringClass MPSettingsMgrClass::LastLogin;
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StringClass MPSettingsMgrClass::AutoLogin;
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StringClass MPSettingsMgrClass::AutoPassword;
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bool MPSettingsMgrClass::HasMOTDBeenViewed = false;
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bool MPSettingsMgrClass::DisplaySidebarHelp = true;
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bool MPSettingsMgrClass::IsAutoLoginPromptEnabled = true;
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bool MPSettingsMgrClass::AreSkinsUnlocked = false;
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#ifdef OBSOLETE
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MPSettingsMgrClass::GameModeMap MPSettingsMgrClass::_mModePrefs;
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#endif
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int MPSettingsMgrClass::OptionFlags = OPTION_DEFAULTS;
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////////////////////////////////////////////////////////////////
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// Constants
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////////////////////////////////////////////////////////////////
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static const int MAX_PERSONA_LEN = 64;
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Registry key names
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////////////////////////////////////////////////////////////////////////////////////////////////
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//static const char *QUICKMATCH_SUB_KEY = APPLICATION_SUB_KEY_NAME_WOLSETTINGS "\\QuickMatch";
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Registry value names
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////////////////////////////////////////////////////////////////////////////////////////////////
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static const char *REG_VALUE_LAST_LOGIN = "LastLogin";
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static const char *REG_VALUE_AUTOLOGIN = "AutoLogin";
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static const char *REG_VALUE_AUTOPASSWORD = "AutoPassword";
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static const char *REG_VALUE_SIDEBAR_HELP = "SidebarHelp";
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static const char *REG_VALUE_AUTOLOGIN_PROMPT = "AutoLoginPrompt";
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static const char *REG_VALUE_OPTIONS = "Options";
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static const char *REG_VALUE_ARE_SKINS_UNLOCKED = "PrimeSocket";
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////////////////////////////////////////////////////////////////
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//
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// Load_Settings
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Load_Settings (void)
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{
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//
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// Attempt to open the MP settings sub-key
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS, false);
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if (registry.Is_Valid ()) {
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//
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// Read the simple data from the registry
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//
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registry.Get_String(REG_VALUE_LAST_LOGIN, LastLogin.Get_Buffer(MAX_PERSONA_LEN), MAX_PERSONA_LEN, "");
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registry.Get_String(REG_VALUE_AUTOLOGIN, AutoLogin.Get_Buffer(MAX_PERSONA_LEN), MAX_PERSONA_LEN, "");
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registry.Get_String(REG_VALUE_AUTOPASSWORD, AutoPassword.Get_Buffer(MAX_PERSONA_LEN), MAX_PERSONA_LEN, "");
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DisplaySidebarHelp = registry.Get_Bool (REG_VALUE_SIDEBAR_HELP, true);
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IsAutoLoginPromptEnabled = registry.Get_Bool (REG_VALUE_AUTOLOGIN_PROMPT, true);
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AreSkinsUnlocked = registry.Get_Bool (REG_VALUE_ARE_SKINS_UNLOCKED, false);
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// The default options are language specific
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int defaultOptions = OPTION_DEFAULTS;
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RegistryClass skuReg(APPLICATION_SUB_KEY_NAME, false);
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if (skuReg.Is_Valid()) {
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unsigned long sku = skuReg.Get_Int("SKU", RENEGADE_BASE_SKU);
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unsigned long lang = (sku & 0xFF);
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// If this is not an Asian language region then use the Western defaults
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if ((WWOnline::LANGCODE_JAPANESE != lang) && (WWOnline::LANGCODE_KOREAN != lang)
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&& (WWOnline::LANGCODE_CHINESE != lang)) {
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defaultOptions = OPTION_DEFAULTS_LATIN;
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}
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}
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OptionFlags = registry.Get_Int (REG_VALUE_OPTIONS, defaultOptions);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Last_Logon
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Set_Last_Login(const char *name)
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{
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LastLogin = name;
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RegistryClass registry(APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid()) {
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registry.Set_String(REG_VALUE_LAST_LOGIN, LastLogin);
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}
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Last_Logon
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//
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////////////////////////////////////////////////////////////////
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const char*
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MPSettingsMgrClass::Get_Last_Login(void)
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{
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return (const char*)LastLogin;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Auto_Login
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Set_Auto_Login(const char* login)
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{
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AutoLogin = login;
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RegistryClass registry(APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid()) {
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registry.Set_String(REG_VALUE_AUTOLOGIN, AutoLogin);
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}
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Auto_Login
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//
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////////////////////////////////////////////////////////////////
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const char*
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MPSettingsMgrClass::Get_Auto_Login(void)
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{
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return (const char*)AutoLogin;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Auto_Password
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Set_Auto_Password(const char* pass)
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{
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AutoPassword = pass;
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RegistryClass registry(APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid()) {
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registry.Set_String(REG_VALUE_AUTOPASSWORD, AutoPassword);
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}
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Auto_Password
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//
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////////////////////////////////////////////////////////////////
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const char*
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MPSettingsMgrClass::Get_Auto_Password(void)
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{
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return (const char*)AutoPassword;
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}
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#ifdef OBSOLETE
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////////////////////////////////////////////////////////////////
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//
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// Get_QuickMatch_Mode_Preference
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//
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////////////////////////////////////////////////////////////////
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int
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MPSettingsMgrClass::Get_QuickMatch_Mode_Preference (const char *mode)
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{
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GameModeMap::iterator modePref = _mModePrefs.find(mode);
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if (modePref == _mModePrefs.end()) {
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RegistryClass registry(APPLICATION_SUB_KEY_NAME_QUICKMATCH);
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if (registry.Is_Valid()) {
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int pref = registry.Get_Int(mode, 10);
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_mModePrefs[mode] = pref;
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return pref;
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}
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}
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return (*modePref).second;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_QuickMatch_Mode_Preference
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Set_QuickMatch_Mode_Preference (const char *mode, int preference)
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{
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_mModePrefs[mode] = preference;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Save_QuickMatch_Mode_Preferences
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Save_QuickMatch_Mode_Preferences (void)
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{
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RegistryClass registry(APPLICATION_SUB_KEY_NAME_QUICKMATCH);
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if (registry.Is_Valid()) {
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GameModeMap::iterator iter = _mModePrefs.begin();
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while (iter != _mModePrefs.end()) {
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registry.Set_Int((*iter).first, (*iter).second);
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iter++;
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}
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}
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}
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#endif // OBSOLETE
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////////////////////////////////////////////////////////////////
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//
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// Set_Is_Sidebar_Help_Displayed
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Set_Is_Sidebar_Help_Displayed (bool onoff)
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{
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DisplaySidebarHelp = onoff;
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//
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// Attempt to open the MP settings sub-key
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid ()) {
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registry.Set_Bool (REG_VALUE_SIDEBAR_HELP, DisplaySidebarHelp);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Enable_Auto_Login_Prompt
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Enable_Auto_Login_Prompt (bool onoff)
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{
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IsAutoLoginPromptEnabled = onoff;
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//
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// Attempt to open the MP settings sub-key
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid ()) {
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registry.Set_Bool (REG_VALUE_AUTOLOGIN_PROMPT, IsAutoLoginPromptEnabled);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Option_Flag
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//
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////////////////////////////////////////////////////////////////
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void
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MPSettingsMgrClass::Set_Option_Flag (OPTION flag, bool onoff)
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{
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if (onoff) {
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OptionFlags |= flag;
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} else {
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OptionFlags &= (~flag);
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}
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//
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// Save this setting in the registry
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid ()) {
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registry.Set_Int (REG_VALUE_OPTIONS, OptionFlags);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Are_Alternate_Skins_Unlocked
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//
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////////////////////////////////////////////////////////////////
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bool
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MPSettingsMgrClass::Are_Alternate_Skins_Unlocked (void)
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{
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if (AreSkinsUnlocked == false) {
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//
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// Do we have a valid WOL session to query?
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//
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RefPtr<WWOnline::Session> wol_session = WWOnline::Session::GetInstance ();
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if (wol_session.IsValid ()) {
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//
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// First check the insider status of the current user. If that faild, then
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// check the server time to see if its past the waiting period.
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//
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AreSkinsUnlocked = wol_session->IsCurrUserInsider ();
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if (AreSkinsUnlocked == false) {
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//
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// First, build a time structure representing when the skins are unlocked for everybody
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//
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struct tm expiration_time_struct = { 0 };
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expiration_time_struct.tm_year = 102;
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expiration_time_struct.tm_mon = 2;
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expiration_time_struct.tm_mday = 15;
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time_t expire_time = ::mktime (&expiration_time_struct);
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//
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// Now, do a simple check to see if time has expired
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//
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AreSkinsUnlocked = (wol_session->GetServerTime () >= expire_time);
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}
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//
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// If we've found out from WOL that the skins are unlocked, then cache
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// this information in the registry.
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//
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if (AreSkinsUnlocked) {
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//
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// Save this setting in the registry
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
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if (registry.Is_Valid ()) {
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registry.Set_Bool (REG_VALUE_ARE_SKINS_UNLOCKED, AreSkinsUnlocked);
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}
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}
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} else {
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//
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// First, build a time structure representing when the skins are unlocked for everybody
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//
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struct tm expiration_time_struct = { 0 };
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expiration_time_struct.tm_year = 102;
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expiration_time_struct.tm_mon = 2;
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expiration_time_struct.tm_mday = 15;
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time_t expire_time = ::mktime (&expiration_time_struct);
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//
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// Now, simply check to see if time has expired
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//
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time_t curr_time;
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AreSkinsUnlocked = (::time (&curr_time) >= expire_time);
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}
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}
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return AreSkinsUnlocked;
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}
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