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CnC_Renegade/Code/Commando/mpsettingsmgr.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/mpsettingsmgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/06/02 2:58p $*
* *
* $Revision:: 23 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "mpsettingsmgr.h"
#include "registry.h"
#include "bittype.h"
#include "_globals.h"
#include "wwonline\\wolsession.h"
#include <WWOnline\WOLLangCodes.h>
#include "time.h"
////////////////////////////////////////////////////////////////
// Static member initialization
////////////////////////////////////////////////////////////////
StringClass MPSettingsMgrClass::SelectedLogin;
StringClass MPSettingsMgrClass::LastLogin;
StringClass MPSettingsMgrClass::AutoLogin;
StringClass MPSettingsMgrClass::AutoPassword;
bool MPSettingsMgrClass::HasMOTDBeenViewed = false;
bool MPSettingsMgrClass::DisplaySidebarHelp = true;
bool MPSettingsMgrClass::IsAutoLoginPromptEnabled = true;
bool MPSettingsMgrClass::AreSkinsUnlocked = false;
#ifdef OBSOLETE
MPSettingsMgrClass::GameModeMap MPSettingsMgrClass::_mModePrefs;
#endif
int MPSettingsMgrClass::OptionFlags = OPTION_DEFAULTS;
////////////////////////////////////////////////////////////////
// Constants
////////////////////////////////////////////////////////////////
static const int MAX_PERSONA_LEN = 64;
////////////////////////////////////////////////////////////////////////////////////////////////
// Registry key names
////////////////////////////////////////////////////////////////////////////////////////////////
//static const char *QUICKMATCH_SUB_KEY = APPLICATION_SUB_KEY_NAME_WOLSETTINGS "\\QuickMatch";
////////////////////////////////////////////////////////////////////////////////////////////////
// Registry value names
////////////////////////////////////////////////////////////////////////////////////////////////
static const char *REG_VALUE_LAST_LOGIN = "LastLogin";
static const char *REG_VALUE_AUTOLOGIN = "AutoLogin";
static const char *REG_VALUE_AUTOPASSWORD = "AutoPassword";
static const char *REG_VALUE_SIDEBAR_HELP = "SidebarHelp";
static const char *REG_VALUE_AUTOLOGIN_PROMPT = "AutoLoginPrompt";
static const char *REG_VALUE_OPTIONS = "Options";
static const char *REG_VALUE_ARE_SKINS_UNLOCKED = "PrimeSocket";
////////////////////////////////////////////////////////////////
//
// Load_Settings
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Load_Settings (void)
{
//
// Attempt to open the MP settings sub-key
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS, false);
if (registry.Is_Valid ()) {
//
// Read the simple data from the registry
//
registry.Get_String(REG_VALUE_LAST_LOGIN, LastLogin.Get_Buffer(MAX_PERSONA_LEN), MAX_PERSONA_LEN, "");
registry.Get_String(REG_VALUE_AUTOLOGIN, AutoLogin.Get_Buffer(MAX_PERSONA_LEN), MAX_PERSONA_LEN, "");
registry.Get_String(REG_VALUE_AUTOPASSWORD, AutoPassword.Get_Buffer(MAX_PERSONA_LEN), MAX_PERSONA_LEN, "");
DisplaySidebarHelp = registry.Get_Bool (REG_VALUE_SIDEBAR_HELP, true);
IsAutoLoginPromptEnabled = registry.Get_Bool (REG_VALUE_AUTOLOGIN_PROMPT, true);
AreSkinsUnlocked = registry.Get_Bool (REG_VALUE_ARE_SKINS_UNLOCKED, false);
// The default options are language specific
int defaultOptions = OPTION_DEFAULTS;
RegistryClass skuReg(APPLICATION_SUB_KEY_NAME, false);
if (skuReg.Is_Valid()) {
unsigned long sku = skuReg.Get_Int("SKU", RENEGADE_BASE_SKU);
unsigned long lang = (sku & 0xFF);
// If this is not an Asian language region then use the Western defaults
if ((WWOnline::LANGCODE_JAPANESE != lang) && (WWOnline::LANGCODE_KOREAN != lang)
&& (WWOnline::LANGCODE_CHINESE != lang)) {
defaultOptions = OPTION_DEFAULTS_LATIN;
}
}
OptionFlags = registry.Get_Int (REG_VALUE_OPTIONS, defaultOptions);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Set_Last_Logon
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Set_Last_Login(const char *name)
{
LastLogin = name;
RegistryClass registry(APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid()) {
registry.Set_String(REG_VALUE_LAST_LOGIN, LastLogin);
}
}
////////////////////////////////////////////////////////////////
//
// Get_Last_Logon
//
////////////////////////////////////////////////////////////////
const char*
MPSettingsMgrClass::Get_Last_Login(void)
{
return (const char*)LastLogin;
}
////////////////////////////////////////////////////////////////
//
// Set_Auto_Login
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Set_Auto_Login(const char* login)
{
AutoLogin = login;
RegistryClass registry(APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid()) {
registry.Set_String(REG_VALUE_AUTOLOGIN, AutoLogin);
}
}
////////////////////////////////////////////////////////////////
//
// Get_Auto_Login
//
////////////////////////////////////////////////////////////////
const char*
MPSettingsMgrClass::Get_Auto_Login(void)
{
return (const char*)AutoLogin;
}
////////////////////////////////////////////////////////////////
//
// Set_Auto_Password
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Set_Auto_Password(const char* pass)
{
AutoPassword = pass;
RegistryClass registry(APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid()) {
registry.Set_String(REG_VALUE_AUTOPASSWORD, AutoPassword);
}
}
////////////////////////////////////////////////////////////////
//
// Get_Auto_Password
//
////////////////////////////////////////////////////////////////
const char*
MPSettingsMgrClass::Get_Auto_Password(void)
{
return (const char*)AutoPassword;
}
#ifdef OBSOLETE
////////////////////////////////////////////////////////////////
//
// Get_QuickMatch_Mode_Preference
//
////////////////////////////////////////////////////////////////
int
MPSettingsMgrClass::Get_QuickMatch_Mode_Preference (const char *mode)
{
GameModeMap::iterator modePref = _mModePrefs.find(mode);
if (modePref == _mModePrefs.end()) {
RegistryClass registry(APPLICATION_SUB_KEY_NAME_QUICKMATCH);
if (registry.Is_Valid()) {
int pref = registry.Get_Int(mode, 10);
_mModePrefs[mode] = pref;
return pref;
}
}
return (*modePref).second;
}
////////////////////////////////////////////////////////////////
//
// Set_QuickMatch_Mode_Preference
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Set_QuickMatch_Mode_Preference (const char *mode, int preference)
{
_mModePrefs[mode] = preference;
return ;
}
////////////////////////////////////////////////////////////////
//
// Save_QuickMatch_Mode_Preferences
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Save_QuickMatch_Mode_Preferences (void)
{
RegistryClass registry(APPLICATION_SUB_KEY_NAME_QUICKMATCH);
if (registry.Is_Valid()) {
GameModeMap::iterator iter = _mModePrefs.begin();
while (iter != _mModePrefs.end()) {
registry.Set_Int((*iter).first, (*iter).second);
iter++;
}
}
}
#endif // OBSOLETE
////////////////////////////////////////////////////////////////
//
// Set_Is_Sidebar_Help_Displayed
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Set_Is_Sidebar_Help_Displayed (bool onoff)
{
DisplaySidebarHelp = onoff;
//
// Attempt to open the MP settings sub-key
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid ()) {
registry.Set_Bool (REG_VALUE_SIDEBAR_HELP, DisplaySidebarHelp);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Enable_Auto_Login_Prompt
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Enable_Auto_Login_Prompt (bool onoff)
{
IsAutoLoginPromptEnabled = onoff;
//
// Attempt to open the MP settings sub-key
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid ()) {
registry.Set_Bool (REG_VALUE_AUTOLOGIN_PROMPT, IsAutoLoginPromptEnabled);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Set_Option_Flag
//
////////////////////////////////////////////////////////////////
void
MPSettingsMgrClass::Set_Option_Flag (OPTION flag, bool onoff)
{
if (onoff) {
OptionFlags |= flag;
} else {
OptionFlags &= (~flag);
}
//
// Save this setting in the registry
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid ()) {
registry.Set_Int (REG_VALUE_OPTIONS, OptionFlags);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Are_Alternate_Skins_Unlocked
//
////////////////////////////////////////////////////////////////
bool
MPSettingsMgrClass::Are_Alternate_Skins_Unlocked (void)
{
if (AreSkinsUnlocked == false) {
//
// Do we have a valid WOL session to query?
//
RefPtr<WWOnline::Session> wol_session = WWOnline::Session::GetInstance ();
if (wol_session.IsValid ()) {
//
// First check the insider status of the current user. If that faild, then
// check the server time to see if its past the waiting period.
//
AreSkinsUnlocked = wol_session->IsCurrUserInsider ();
if (AreSkinsUnlocked == false) {
//
// First, build a time structure representing when the skins are unlocked for everybody
//
struct tm expiration_time_struct = { 0 };
expiration_time_struct.tm_year = 102;
expiration_time_struct.tm_mon = 2;
expiration_time_struct.tm_mday = 15;
time_t expire_time = ::mktime (&expiration_time_struct);
//
// Now, do a simple check to see if time has expired
//
AreSkinsUnlocked = (wol_session->GetServerTime () >= expire_time);
}
//
// If we've found out from WOL that the skins are unlocked, then cache
// this information in the registry.
//
if (AreSkinsUnlocked) {
//
// Save this setting in the registry
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_WOLSETTINGS);
if (registry.Is_Valid ()) {
registry.Set_Bool (REG_VALUE_ARE_SKINS_UNLOCKED, AreSkinsUnlocked);
}
}
} else {
//
// First, build a time structure representing when the skins are unlocked for everybody
//
struct tm expiration_time_struct = { 0 };
expiration_time_struct.tm_year = 102;
expiration_time_struct.tm_mon = 2;
expiration_time_struct.tm_mday = 15;
time_t expire_time = ::mktime (&expiration_time_struct);
//
// Now, simply check to see if time has expired
//
time_t curr_time;
AreSkinsUnlocked = (::time (&curr_time) >= expire_time);
}
}
return AreSkinsUnlocked;
}