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CnC_Renegade/Code/Commando/netevent.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/netevent.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/10/01 1:03p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "netevent.h"
#include "cnetwork.h"
//-----------------------------------------------------------------------------
void
cNetEvent::Init(void)
{
WWASSERT(cNetwork::I_Am_Server());
if (cNetwork::I_Am_Client())
{
Act();
}
//
// This is a transient object. It is created, rendered, and destroyed immediately.
//
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cNetEvent::Export_Creation(BitStreamClass &packet)
{
NetworkObjectClass::Export_Creation(packet);
}
//-----------------------------------------------------------------------------
void
cNetEvent::Import_Creation(BitStreamClass &packet)
{
NetworkObjectClass::Import_Creation(packet);
}