59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: nicenum.cpp
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// Author: Tom Spencer-Smith
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// Date: Dec 1999
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// Description: NIC enumeration
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//
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#ifndef __NICENUM_H__
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#define __NICENUM_H__
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#include "bittype.h"
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//-----------------------------------------------------------------------------
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class cNicEnum
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{
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public:
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static void Init(void);
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static USHORT Get_Num_Nics(void) {return NumNics;}
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static ULONG * Get_Nics(void) {return NicList;}
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static USHORT Get_Num_GameSpy_Nics(void) {return NumGSNics;}
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static ULONG * Get_GameSpy_Nics(void) {return GSNicList;}
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enum {MAX_NICS = 10};
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private:
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static ULONG Enumerate_Nics(ULONG * addresses, ULONG max_addresses);
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static ULONG NicList[MAX_NICS];
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static ULONG GSNicList[MAX_NICS];
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static USHORT NumNics;
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static USHORT NumGSNics;
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};
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//-----------------------------------------------------------------------------
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#endif // __NICENUM_H__
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