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CnC_Renegade/Code/Commando/nicenum.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: nicenum.cpp
// Author: Tom Spencer-Smith
// Date: Dec 1999
// Description: NIC enumeration
//
#ifndef __NICENUM_H__
#define __NICENUM_H__
#include "bittype.h"
//-----------------------------------------------------------------------------
class cNicEnum
{
public:
static void Init(void);
static USHORT Get_Num_Nics(void) {return NumNics;}
static ULONG * Get_Nics(void) {return NicList;}
static USHORT Get_Num_GameSpy_Nics(void) {return NumGSNics;}
static ULONG * Get_GameSpy_Nics(void) {return GSNicList;}
enum {MAX_NICS = 10};
private:
static ULONG Enumerate_Nics(ULONG * addresses, ULONG max_addresses);
static ULONG NicList[MAX_NICS];
static ULONG GSNicList[MAX_NICS];
static USHORT NumNics;
static USHORT NumGSNics;
};
//-----------------------------------------------------------------------------
#endif // __NICENUM_H__