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CnC_Renegade/Code/Commando/overlay.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/overlay.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 5/14/01 4:19p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef OVERLAY_H
#define OVERLAY_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef GAMEMODE_H
#include "gamemode.h"
#endif
class CameraClass;
class SimpleSceneClass;
class RenderObjClass;
#define OVERLAY_SCENE OverlayGameModeClass::Scene
#define OVERLAY_CAMERA OverlayGameModeClass::Camera
/*
** Game Mode to display screen images
*/
class OverlayGameModeClass : public GameModeClass {
public:
virtual const char *Name() { return "Overlay"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown(); // called when the mode is deactivated
virtual void Think() {} // called each time through the main loop
virtual void Render(); // called each time through the main loop
static SimpleSceneClass * Scene;
static CameraClass * Camera;
};
/*
** Game Mode to display W3D overlay files
*/
class Overlay3DGameModeClass : public GameModeClass {
public:
virtual const char *Name() { return "Overlay3D"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown(); // called when the mode is deactivated
virtual void Think(); // called each time through the main loop
virtual void Render(); // called each time through the main loop
void Start_Intro( void );
void Start_End_Screen( void );
private:
void Release_Model( void );
void Set_Model( const char * name, const char * anim_name );
static SimpleSceneClass * Scene;
static CameraClass * Camera;
static RenderObjClass * Model;
static float ModelTimer;
static bool EndScreen;
};
#endif