155 lines
5.3 KiB
C++
155 lines
5.3 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/purchaseresponseevent.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 12/20/01 2:57p $*
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* *
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* $Revision:: 10 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "purchaseresponseevent.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "gamemode.h"
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#include "cnetwork.h"
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#include "consolefunction.h"
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#include "vendor.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "textdisplay.h"
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#include "apppackettypes.h"
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#include "messagewindow.h"
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#include "wwaudio.h"
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DECLARE_NETWORKOBJECT_FACTORY(cPurchaseResponseEvent, NETCLASSID_PURCHASERESPONSEEVENT);
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//-----------------------------------------------------------------------------
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cPurchaseResponseEvent::cPurchaseResponseEvent(void)
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{
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PurchaserId = -1;
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ResponseId = -1;
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Set_App_Packet_Type(APPPACKETTYPE_PURCHASERESPONSEEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cPurchaseResponseEvent::Init(int response_id, int client_id)
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{
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WWASSERT(cNetwork::I_Am_Server());
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PurchaserId = client_id;
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ResponseId = response_id;
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if (cNetwork::I_Am_Client() && PurchaserId == cNetwork::Get_My_Id())
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{
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Act();
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}
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else
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{
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Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
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}
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}
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//-----------------------------------------------------------------------------
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void
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cPurchaseResponseEvent::Act(void)
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{
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if (!GameModeManager::Find("Combat")->Is_Active()) {
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return;
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}
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WWASSERT(cNetwork::I_Am_Client());
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/*
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if (PurchaserId != cNetwork::Get_My_Id()) {
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return;
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}
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*/
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WWASSERT(PurchaserId == cNetwork::Get_My_Id());
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WideStringClass wide_string;
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if ( ResponseId == VendorClass::PERR_SUCCESS ) {
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wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_PURCHASE_GRANTED) );
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//
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// Play a custom SFX for feedback
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//
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WWASSERT(WWAudioClass::Get_Instance() != NULL);
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WWAudioClass::Get_Instance()->Create_Instant_Sound("Purchase_Granted", Matrix3D(1));
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} else if ( ResponseId == VendorClass::PERR_NO_FUNDS ) {
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wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_INSUFFICIENT_FUNDS) );
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} else if ( ResponseId == VendorClass::PERR_NO_FACTORY ) {
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wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_FACTORY_UNAVAILABLE) );
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} else if ( ResponseId == VendorClass::PERR_OPERATION_PENDING ) {
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wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_TRANSACTION_PENDING) );
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} else if ( ResponseId == VendorClass::PERR_NOT_IN_STOCK ) {
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wide_string.Format( L"%s\n", TRANSLATION(IDS_MP_CNC_NOT_IN_STOCK) );
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}
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//
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// Display the message...
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//
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CombatManager::Get_Message_Window ()->Add_Message (wide_string, Vector3 (0.7F, 0.7F, 0.7F));
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cPurchaseResponseEvent::Export_Creation(BitStreamClass & packet)
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{
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WWASSERT(cNetwork::I_Am_Server());
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cNetEvent::Export_Creation(packet);
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packet.Add(PurchaserId);
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packet.Add(ResponseId);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cPurchaseResponseEvent::Import_Creation(BitStreamClass & packet)
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{
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WWASSERT(cNetwork::I_Am_Only_Client());
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cNetEvent::Import_Creation(packet);
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packet.Get(PurchaserId);
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packet.Get(ResponseId);
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Act();
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}
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