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CnC_Renegade/Code/Commando/sctextobj.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/sctextobj.cpp $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 9/03/02 1:34a $*
* *
* $Revision:: 26 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "sctextobj.h"
#include <stdio.h>
#include <stdlib.h>
#include "networkobjectfactory.h"
#include "textdisplay.h"
#include "wwaudio.h"
#include "colors.h"
#include "playermanager.h"
#include "matrix3d.h"
#include "playertype.h"
#include "cnetwork.h"
#include "translatedb.h"
#include "string_ids.h"
#include "apppackettypes.h"
#include "messagewindow.h"
#include "dlgmessagebox.h"
#include "consolemode.h"
#include "mpsettingsmgr.h"
DECLARE_NETWORKOBJECT_FACTORY(cScTextObj, NETCLASSID_SCTEXTOBJ);
//-----------------------------------------------------------------------------
cScTextObj::cScTextObj(void)
{
SenderId = HOST_TEXT_SENDER;
RecipientId = HOST_TEXT_SENDER;
Type = TEXT_MESSAGE_PUBLIC;
IsHostAdminMessage = false;
Set_App_Packet_Type(APPPACKETTYPE_SCTEXTOBJ);
}
//-----------------------------------------------------------------------------
void
cScTextObj::Init
(
const WideStringClass & text,
TextMessageEnum type,
bool is_host_admin_message,
int sender_id,
int recipient_id
)
{
WWASSERT(sender_id == HOST_TEXT_SENDER || sender_id >= 0);
WWASSERT(cNetwork::I_Am_Server());
Text = text;
Type = type;
SenderId = sender_id;
RecipientId = recipient_id;
IsHostAdminMessage = is_host_admin_message;
switch (Type)
{
case TEXT_MESSAGE_PUBLIC:
{
Set_Object_Dirty_Bit(BIT_CREATION, true);
break;
}
case TEXT_MESSAGE_TEAM:
{
//WWASSERT(The_Game()->Is_Team_Game());
WWASSERT(SenderId >= 0);
cPlayer * p_sender = cPlayerManager::Find_Player(SenderId);
WWASSERT(p_sender != NULL);
WWASSERT(p_sender->Is_Team_Player());
int team = p_sender->Get_Player_Type();
Set_Dirty_Bit_For_Team(BIT_CREATION, team);
break;
}
case TEXT_MESSAGE_PRIVATE:
{
if (RecipientId >= 0) {
Set_Object_Dirty_Bit(RecipientId, BIT_CREATION, true);
}
break;
}
default:
DIE;
}
//
// The sender always gets to see his own sent messages
//
if (SenderId != HOST_TEXT_SENDER)
{
Set_Object_Dirty_Bit(SenderId, BIT_CREATION, true);
}
//
// Explicitly show the message on the server if he is among the recipients.
// We also need to show it if he is dedicated and it is a public message, because
// it may be a response to one of his own important messages.
//
if ((cNetwork::I_Am_Client() && Is_Client_Dirty(cNetwork::Get_My_Id())) ||
//(cNetwork::I_Am_Only_Server() && Type == TEXT_MESSAGE_PUBLIC) ||
(SenderId == HOST_TEXT_SENDER) ||
(RecipientId == HOST_TEXT_SENDER))
{
bool allow_act = true;
//
// Check to see if the server is on the same team as the sender
// before displaying the message
//
if (Type == TEXT_MESSAGE_TEAM) {
allow_act = false;
//
// Lookup the player that's sending the message
//
cPlayer *p_sender = cPlayerManager::Find_Player (SenderId);
if (p_sender != NULL && p_sender->Is_Team_Player () && COMBAT_STAR != NULL) {
//
// Is the player on the same team as the local player?
//
if (p_sender->Get_Player_Type() == COMBAT_STAR->Get_Player_Type()) {
allow_act = true;
}
} else {
if (cNetwork::I_Am_Only_Server() && ConsoleBox.Is_Exclusive() && (The_Game() && The_Game()->IsClanGame.Is_False())) {
allow_act = true;
}
}
}
//
// Display the message
//
if (allow_act) {
Act();
}
}
//
// This is a transient object. It is created, rendered, and destroyed immediately.
//
//Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cScTextObj::Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team)
{
WWASSERT(team == PLAYERTYPE_NOD || team == PLAYERTYPE_GDI);
for (
SLNode<cPlayer> * player_node = cPlayerManager::Get_Player_Object_List()->Head();
player_node != NULL;
player_node = player_node->Next())
{
cPlayer * p_player = player_node->Data();
WWASSERT(p_player != NULL);
if (p_player->Get_Is_Active().Is_True() &&
p_player->Get_Player_Type() == team)
{
Set_Object_Dirty_Bit(p_player->Get_Id(), bit, true);
}
}
}
//-----------------------------------------------------------------------------
void
cScTextObj::Act(void)
{
bool isAnsi = Text.Is_ANSI();
bool showAsian = MPSettingsMgrClass::Get_Option_Flag(MPSettingsMgrClass::OPTION_DISPLAY_ASIAN);
bool showLatin = MPSettingsMgrClass::Get_Option_Flag(MPSettingsMgrClass::OPTION_DISPLAY_NONASIAN);
if ((isAnsi && showLatin) || (!isAnsi && showAsian)) {
WideStringClass sender_name;
WideStringClass recipient_name;
Vector3 sender_color;
//
// Determine the sender name
//
if (SenderId == HOST_TEXT_SENDER)
{
sender_name = TRANSLATION(IDS_MP_HOST);
sender_color = COLOR_PUBLIC_TEXT;
}
else
{
cPlayer * p_sender = cPlayerManager::Find_Player(SenderId);
if (p_sender != NULL)
{
sender_name = p_sender->Get_Name();
sender_color = p_sender->Get_Color();
}
}
//
// Determine the recipient name
//
if (RecipientId == HOST_TEXT_SENDER)
{
recipient_name = TRANSLATION(IDS_MP_HOST);
}
else
{
cPlayer * p_recipient = cPlayerManager::Find_Player(RecipientId);
if (p_recipient != NULL)
{
recipient_name = p_recipient->Get_Name();
}
}
if (!sender_name.Is_Empty() && !recipient_name.Is_Empty())
{
StringClass sound_name;
Vector3 text_color;
switch (Type)
{
case TEXT_MESSAGE_PUBLIC:
sound_name = "Public_Message";
text_color = COLOR_PUBLIC_TEXT;
break;
case TEXT_MESSAGE_TEAM:
sound_name = "Team_Message";
text_color = sender_color;
break;
case TEXT_MESSAGE_PRIVATE:
sound_name = "Private_Message";
text_color = COLOR_PRIVATE_TEXT;
break;
default:
DIE;
}
WWASSERT(WWAudioClass::Get_Instance() != NULL);
WWAudioClass::Get_Instance()->Create_Instant_Sound(sound_name, Matrix3D(1));
WideStringClass formatted_text;
if (Type == TEXT_MESSAGE_PRIVATE)
{
formatted_text.Format(L"%s (%s %s): ",
sender_name,
TRANSLATION(IDS_MP_TO),
recipient_name);
}
else
{
formatted_text.Format(L"%s: ", sender_name);
}
//
// Display the message...
//
/*
WWASSERT(Get_Text_Display() != NULL);
Get_Text_Display()->Print(formatted_text, sender_color);
formatted_text.Format(L"%s\n", Text);
Get_Text_Display()->Print(formatted_text, text_color);
*/
/*
WideStringClass message;
message.Format(L"%s\n", Text);
formatted_text += message;
CombatManager::Get_Message_Window ()->Add_Message (formatted_text, text_color);
*/
bool do_popup = IsHostAdminMessage && cNetwork::I_Am_Client();
if (do_popup && cNetwork::I_Am_Server() && Type == TEXT_MESSAGE_PRIVATE &&
RecipientId != cNetwork::Get_My_Id())
{
do_popup = false;
}
if (do_popup) {
DlgMsgBox::DoDialog(TRANSLATE(IDS_MENU_ADMIN_MESSAGE), Text);
} else {
WideStringClass message;
message.Format(L"%s\n", Text);
formatted_text += message;
if (CombatManager::Get_Message_Window() != NULL) {
CombatManager::Get_Message_Window()->Add_Message(formatted_text, text_color);
}
if (isAnsi) {
if (Type == TEXT_MESSAGE_PUBLIC) {
ConsoleBox.Add_Message(&formatted_text, &text_color);
} else {
if (Type == TEXT_MESSAGE_TEAM) {
if (cNetwork::I_Am_Only_Server() && ConsoleBox.Is_Exclusive() && (The_Game() && The_Game()->IsClanGame.Is_False())) {
StringClass tempstr(true);
StringClass teamstr("[Team] ", true);
formatted_text.Convert_To(tempstr);
teamstr += tempstr;
ConsoleBox.Log_To_Disk(teamstr.Peek_Buffer());
}
}
}
}
}
}
}
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cScTextObj::Export_Creation(BitStreamClass & packet)
{
cNetEvent::Export_Creation(packet);
packet.Add((BYTE) Type);
packet.Add(SenderId);
packet.Add(RecipientId);
packet.Add(IsHostAdminMessage);
packet.Add_Wide_Terminated_String(Text);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cScTextObj::Import_Creation(BitStreamClass & packet)
{
cNetEvent::Import_Creation(packet);
WWASSERT(cNetwork::I_Am_Only_Client());
BYTE type = packet.Get(type);
Type = (TextMessageEnum) type;
packet.Get(SenderId);
packet.Get(RecipientId);
packet.Get(IsHostAdminMessage);
packet.Get_Wide_Terminated_String(Text.Get_Buffer(256), 256);
Act();
}
/*
//
// Let's play a "yo" if our name is in the text.
//
if (cNetwork::I_Am_Client()) {
cPlayer * p_my_player = cNetwork::Get_My_Player_Object();
if (p_my_player != NULL) {
StringClass text;
Text.Convert_To(text);
StringClass name;
p_my_player->Get_Name().Convert_To(name);
if () {
}
}
}
*/