405 lines
No EOL
11 KiB
C++
405 lines
No EOL
11 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/sctextobj.cpp $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 9/03/02 1:34a $*
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* *
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* $Revision:: 26 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "sctextobj.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "textdisplay.h"
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#include "wwaudio.h"
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#include "colors.h"
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#include "playermanager.h"
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#include "matrix3d.h"
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#include "playertype.h"
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#include "cnetwork.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "apppackettypes.h"
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#include "messagewindow.h"
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#include "dlgmessagebox.h"
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#include "consolemode.h"
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#include "mpsettingsmgr.h"
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DECLARE_NETWORKOBJECT_FACTORY(cScTextObj, NETCLASSID_SCTEXTOBJ);
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//-----------------------------------------------------------------------------
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cScTextObj::cScTextObj(void)
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{
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SenderId = HOST_TEXT_SENDER;
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RecipientId = HOST_TEXT_SENDER;
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Type = TEXT_MESSAGE_PUBLIC;
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IsHostAdminMessage = false;
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Set_App_Packet_Type(APPPACKETTYPE_SCTEXTOBJ);
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}
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//-----------------------------------------------------------------------------
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void
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cScTextObj::Init
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(
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const WideStringClass & text,
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TextMessageEnum type,
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bool is_host_admin_message,
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int sender_id,
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int recipient_id
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)
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{
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WWASSERT(sender_id == HOST_TEXT_SENDER || sender_id >= 0);
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WWASSERT(cNetwork::I_Am_Server());
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Text = text;
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Type = type;
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SenderId = sender_id;
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RecipientId = recipient_id;
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IsHostAdminMessage = is_host_admin_message;
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switch (Type)
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{
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case TEXT_MESSAGE_PUBLIC:
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{
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Set_Object_Dirty_Bit(BIT_CREATION, true);
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break;
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}
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case TEXT_MESSAGE_TEAM:
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{
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//WWASSERT(The_Game()->Is_Team_Game());
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WWASSERT(SenderId >= 0);
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cPlayer * p_sender = cPlayerManager::Find_Player(SenderId);
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WWASSERT(p_sender != NULL);
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WWASSERT(p_sender->Is_Team_Player());
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int team = p_sender->Get_Player_Type();
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Set_Dirty_Bit_For_Team(BIT_CREATION, team);
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break;
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}
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case TEXT_MESSAGE_PRIVATE:
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{
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if (RecipientId >= 0) {
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Set_Object_Dirty_Bit(RecipientId, BIT_CREATION, true);
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}
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break;
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}
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default:
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DIE;
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}
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//
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// The sender always gets to see his own sent messages
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//
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if (SenderId != HOST_TEXT_SENDER)
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{
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Set_Object_Dirty_Bit(SenderId, BIT_CREATION, true);
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}
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//
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// Explicitly show the message on the server if he is among the recipients.
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// We also need to show it if he is dedicated and it is a public message, because
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// it may be a response to one of his own important messages.
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//
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if ((cNetwork::I_Am_Client() && Is_Client_Dirty(cNetwork::Get_My_Id())) ||
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//(cNetwork::I_Am_Only_Server() && Type == TEXT_MESSAGE_PUBLIC) ||
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(SenderId == HOST_TEXT_SENDER) ||
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(RecipientId == HOST_TEXT_SENDER))
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{
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bool allow_act = true;
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//
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// Check to see if the server is on the same team as the sender
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// before displaying the message
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//
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if (Type == TEXT_MESSAGE_TEAM) {
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allow_act = false;
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//
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// Lookup the player that's sending the message
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//
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cPlayer *p_sender = cPlayerManager::Find_Player (SenderId);
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if (p_sender != NULL && p_sender->Is_Team_Player () && COMBAT_STAR != NULL) {
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//
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// Is the player on the same team as the local player?
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//
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if (p_sender->Get_Player_Type() == COMBAT_STAR->Get_Player_Type()) {
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allow_act = true;
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}
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} else {
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if (cNetwork::I_Am_Only_Server() && ConsoleBox.Is_Exclusive() && (The_Game() && The_Game()->IsClanGame.Is_False())) {
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allow_act = true;
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}
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}
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}
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//
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// Display the message
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//
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if (allow_act) {
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Act();
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}
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}
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//
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// This is a transient object. It is created, rendered, and destroyed immediately.
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//
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//Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cScTextObj::Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team)
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{
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WWASSERT(team == PLAYERTYPE_NOD || team == PLAYERTYPE_GDI);
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for (
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SLNode<cPlayer> * player_node = cPlayerManager::Get_Player_Object_List()->Head();
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player_node != NULL;
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player_node = player_node->Next())
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{
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cPlayer * p_player = player_node->Data();
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WWASSERT(p_player != NULL);
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if (p_player->Get_Is_Active().Is_True() &&
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p_player->Get_Player_Type() == team)
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{
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Set_Object_Dirty_Bit(p_player->Get_Id(), bit, true);
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}
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}
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}
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//-----------------------------------------------------------------------------
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void
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cScTextObj::Act(void)
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{
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bool isAnsi = Text.Is_ANSI();
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bool showAsian = MPSettingsMgrClass::Get_Option_Flag(MPSettingsMgrClass::OPTION_DISPLAY_ASIAN);
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bool showLatin = MPSettingsMgrClass::Get_Option_Flag(MPSettingsMgrClass::OPTION_DISPLAY_NONASIAN);
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if ((isAnsi && showLatin) || (!isAnsi && showAsian)) {
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WideStringClass sender_name;
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WideStringClass recipient_name;
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Vector3 sender_color;
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//
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// Determine the sender name
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//
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if (SenderId == HOST_TEXT_SENDER)
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{
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sender_name = TRANSLATION(IDS_MP_HOST);
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sender_color = COLOR_PUBLIC_TEXT;
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}
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else
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{
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cPlayer * p_sender = cPlayerManager::Find_Player(SenderId);
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if (p_sender != NULL)
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{
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sender_name = p_sender->Get_Name();
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sender_color = p_sender->Get_Color();
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}
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}
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//
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// Determine the recipient name
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//
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if (RecipientId == HOST_TEXT_SENDER)
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{
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recipient_name = TRANSLATION(IDS_MP_HOST);
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}
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else
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{
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cPlayer * p_recipient = cPlayerManager::Find_Player(RecipientId);
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if (p_recipient != NULL)
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{
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recipient_name = p_recipient->Get_Name();
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}
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}
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if (!sender_name.Is_Empty() && !recipient_name.Is_Empty())
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{
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StringClass sound_name;
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Vector3 text_color;
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switch (Type)
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{
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case TEXT_MESSAGE_PUBLIC:
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sound_name = "Public_Message";
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text_color = COLOR_PUBLIC_TEXT;
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break;
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case TEXT_MESSAGE_TEAM:
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sound_name = "Team_Message";
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text_color = sender_color;
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break;
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case TEXT_MESSAGE_PRIVATE:
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sound_name = "Private_Message";
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text_color = COLOR_PRIVATE_TEXT;
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break;
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default:
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DIE;
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}
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WWASSERT(WWAudioClass::Get_Instance() != NULL);
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WWAudioClass::Get_Instance()->Create_Instant_Sound(sound_name, Matrix3D(1));
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WideStringClass formatted_text;
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if (Type == TEXT_MESSAGE_PRIVATE)
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{
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formatted_text.Format(L"%s (%s %s): ",
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sender_name,
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TRANSLATION(IDS_MP_TO),
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recipient_name);
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}
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else
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{
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formatted_text.Format(L"%s: ", sender_name);
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}
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//
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// Display the message...
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//
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/*
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WWASSERT(Get_Text_Display() != NULL);
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Get_Text_Display()->Print(formatted_text, sender_color);
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formatted_text.Format(L"%s\n", Text);
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Get_Text_Display()->Print(formatted_text, text_color);
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*/
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/*
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WideStringClass message;
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message.Format(L"%s\n", Text);
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formatted_text += message;
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CombatManager::Get_Message_Window ()->Add_Message (formatted_text, text_color);
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*/
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bool do_popup = IsHostAdminMessage && cNetwork::I_Am_Client();
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if (do_popup && cNetwork::I_Am_Server() && Type == TEXT_MESSAGE_PRIVATE &&
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RecipientId != cNetwork::Get_My_Id())
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{
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do_popup = false;
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}
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if (do_popup) {
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DlgMsgBox::DoDialog(TRANSLATE(IDS_MENU_ADMIN_MESSAGE), Text);
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} else {
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WideStringClass message;
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message.Format(L"%s\n", Text);
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formatted_text += message;
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if (CombatManager::Get_Message_Window() != NULL) {
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CombatManager::Get_Message_Window()->Add_Message(formatted_text, text_color);
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}
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if (isAnsi) {
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if (Type == TEXT_MESSAGE_PUBLIC) {
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ConsoleBox.Add_Message(&formatted_text, &text_color);
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} else {
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if (Type == TEXT_MESSAGE_TEAM) {
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if (cNetwork::I_Am_Only_Server() && ConsoleBox.Is_Exclusive() && (The_Game() && The_Game()->IsClanGame.Is_False())) {
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StringClass tempstr(true);
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StringClass teamstr("[Team] ", true);
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formatted_text.Convert_To(tempstr);
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teamstr += tempstr;
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ConsoleBox.Log_To_Disk(teamstr.Peek_Buffer());
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}
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}
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}
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}
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}
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}
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}
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cScTextObj::Export_Creation(BitStreamClass & packet)
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{
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cNetEvent::Export_Creation(packet);
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packet.Add((BYTE) Type);
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packet.Add(SenderId);
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packet.Add(RecipientId);
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packet.Add(IsHostAdminMessage);
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packet.Add_Wide_Terminated_String(Text);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cScTextObj::Import_Creation(BitStreamClass & packet)
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{
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cNetEvent::Import_Creation(packet);
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WWASSERT(cNetwork::I_Am_Only_Client());
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BYTE type = packet.Get(type);
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Type = (TextMessageEnum) type;
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packet.Get(SenderId);
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packet.Get(RecipientId);
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packet.Get(IsHostAdminMessage);
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packet.Get_Wide_Terminated_String(Text.Get_Buffer(256), 256);
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Act();
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}
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/*
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//
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// Let's play a "yo" if our name is in the text.
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//
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if (cNetwork::I_Am_Client()) {
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cPlayer * p_my_player = cNetwork::Get_My_Player_Object();
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if (p_my_player != NULL) {
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StringClass text;
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Text.Convert_To(text);
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StringClass name;
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p_my_player->Get_Name().Convert_To(name);
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if () {
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}
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}
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}
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*/ |