85 lines
3.4 KiB
C
85 lines
3.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/sctextobj.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 11/30/01 12:52p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __SCTEXTOBJ_H__
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#define __SCTEXTOBJ_H__
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#include "netevent.h"
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#include "netclassids.h"
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enum TextMessageEnum
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{
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TEXT_MESSAGE_PUBLIC,
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TEXT_MESSAGE_TEAM,
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TEXT_MESSAGE_PRIVATE,
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};
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enum
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{
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HOST_TEXT_SENDER = -1
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};
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//-----------------------------------------------------------------------------
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//
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// A S->C mirrored object for ingame text communications.
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//
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class cScTextObj : public cNetEvent
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{
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public:
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cScTextObj(void);
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void Init(const WideStringClass & text, TextMessageEnum type, bool is_host_admin_message, int sender_id, int recipient_id = -1);
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virtual void Export_Creation(BitStreamClass &packet);
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virtual void Import_Creation(BitStreamClass &packet);
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virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_SCTEXTOBJ;}
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private:
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virtual void Act(void);
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void Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team);
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int SenderId;
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int RecipientId;
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TextMessageEnum Type;
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WideStringClass Text;
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bool IsHostAdminMessage;
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};
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//-----------------------------------------------------------------------------
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#endif // __SCTEXTOBJ_H__
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