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CnC_Renegade/Code/Commando/sctextobj.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/sctextobj.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/30/01 12:52p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef __SCTEXTOBJ_H__
#define __SCTEXTOBJ_H__
#include "netevent.h"
#include "netclassids.h"
enum TextMessageEnum
{
TEXT_MESSAGE_PUBLIC,
TEXT_MESSAGE_TEAM,
TEXT_MESSAGE_PRIVATE,
};
enum
{
HOST_TEXT_SENDER = -1
};
//-----------------------------------------------------------------------------
//
// A S->C mirrored object for ingame text communications.
//
class cScTextObj : public cNetEvent
{
public:
cScTextObj(void);
void Init(const WideStringClass & text, TextMessageEnum type, bool is_host_admin_message, int sender_id, int recipient_id = -1);
virtual void Export_Creation(BitStreamClass &packet);
virtual void Import_Creation(BitStreamClass &packet);
virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_SCTEXTOBJ;}
private:
virtual void Act(void);
void Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team);
int SenderId;
int RecipientId;
TextMessageEnum Type;
WideStringClass Text;
bool IsHostAdminMessage;
};
//-----------------------------------------------------------------------------
#endif // __SCTEXTOBJ_H__