107 lines
4.1 KiB
C
107 lines
4.1 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/commando/skinpackagemgr.h $*
|
||
|
* *
|
||
|
* Author:: Patrick Smith *
|
||
|
* *
|
||
|
* $Modtime:: 1/05/02 12:00p $*
|
||
|
* *
|
||
|
* $Revision:: 2 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#if defined(_MSC_VER)
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#ifndef __SKINPACKAGEMGR_H
|
||
|
#define __SKINPACKAGEMGR_H
|
||
|
|
||
|
|
||
|
#include "vector.h"
|
||
|
#include "skinpackage.h"
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Forward declarations
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SkinPackageMgrClass
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
class SkinPackageMgrClass
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////
|
||
|
// Public methods
|
||
|
///////////////////////////////////////////////////////////////////
|
||
|
|
||
|
//
|
||
|
// Initialization
|
||
|
//
|
||
|
static void Initialize (void);
|
||
|
static void Shutdown (void);
|
||
|
|
||
|
//
|
||
|
// List support
|
||
|
//
|
||
|
static void Build_List (void);
|
||
|
static void Reset_List (void);
|
||
|
|
||
|
//
|
||
|
// Package enumeration
|
||
|
//
|
||
|
static int Get_Package_Count (void) { return PackageList.Count (); }
|
||
|
static const SkinPackageClass * Get_Package (int index) { return &PackageList[index]; }
|
||
|
|
||
|
//
|
||
|
// Current package support
|
||
|
//
|
||
|
static const SkinPackageClass & Get_Current_Package (void) { return CurrentPackage; }
|
||
|
static void Set_Current_Package (const char *package_filename);
|
||
|
static void Set_Current_Package (int index);
|
||
|
|
||
|
protected:
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////
|
||
|
// Protected methods
|
||
|
///////////////////////////////////////////////////////////////////
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////
|
||
|
// Protected member data
|
||
|
///////////////////////////////////////////////////////////////////
|
||
|
static DynamicVectorClass<SkinPackageClass> PackageList;
|
||
|
static SkinPackageClass CurrentPackage;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //__SKINPACKAGEMGR_H
|