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CnC_Renegade/Code/Commando/skinpackagemgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/skinpackagemgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/05/02 12:00p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SKINPACKAGEMGR_H
#define __SKINPACKAGEMGR_H
#include "vector.h"
#include "skinpackage.h"
//////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//
// SkinPackageMgrClass
//
//////////////////////////////////////////////////////////////////////
class SkinPackageMgrClass
{
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// List support
//
static void Build_List (void);
static void Reset_List (void);
//
// Package enumeration
//
static int Get_Package_Count (void) { return PackageList.Count (); }
static const SkinPackageClass * Get_Package (int index) { return &PackageList[index]; }
//
// Current package support
//
static const SkinPackageClass & Get_Current_Package (void) { return CurrentPackage; }
static void Set_Current_Package (const char *package_filename);
static void Set_Current_Package (int index);
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////
static DynamicVectorClass<SkinPackageClass> PackageList;
static SkinPackageClass CurrentPackage;
};
#endif //__SKINPACKAGEMGR_H