106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : commando *
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* *
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* $Archive:: /Commando/Code/commando/skinpackagemgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/05/02 12:00p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SKINPACKAGEMGR_H
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#define __SKINPACKAGEMGR_H
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#include "vector.h"
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#include "skinpackage.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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//
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// SkinPackageMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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class SkinPackageMgrClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// List support
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//
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static void Build_List (void);
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static void Reset_List (void);
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//
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// Package enumeration
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//
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static int Get_Package_Count (void) { return PackageList.Count (); }
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static const SkinPackageClass * Get_Package (int index) { return &PackageList[index]; }
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//
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// Current package support
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//
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static const SkinPackageClass & Get_Current_Package (void) { return CurrentPackage; }
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static void Set_Current_Package (const char *package_filename);
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static void Set_Current_Package (int index);
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Protected member data
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///////////////////////////////////////////////////////////////////
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static DynamicVectorClass<SkinPackageClass> PackageList;
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static SkinPackageClass CurrentPackage;
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};
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#endif //__SKINPACKAGEMGR_H
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