113 lines
4.5 KiB
C
113 lines
4.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/teammanager.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 1/03/02 5:49p $*
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* *
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* $Revision:: 31 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSV_VER)
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#pragma once
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#endif
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#ifndef TEAMMANAGER_H
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#define TEAMMANAGER_H
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#include "vector3.h"
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#include "bittype.h"
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#include "slist.h"
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#include "team.h"
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#include "wwstring.h"
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#include "widestring.h"
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class Render2DTextClass;
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class Font3DInstanceClass;
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const int MAX_TEAMS = 2;
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//
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// cTeamManager
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//
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// A collection of routines to maintain a list of team objects
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//
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class cTeamManager {
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public:
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static void Onetime_Init(void);
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static void Onetime_Shutdown(void);
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static void Think(void);
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static void Render(void);
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static void List_Print(WideStringClass & text, Vector3 color);
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static void Construct_Heading(WideStringClass & heading);
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static void Render_Team_List(void);
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static WideStringClass Get_Team_Name(int team_number);
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static void Sort_Teams(void);
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static int Get_Leaders_Id(void);
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static void Reset_Teams(void);
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static cTeam * Find_Team(int team_number);
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static cTeam* Find_Empty_Team(void);
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static SList<cTeam> * Get_Team_Object_List(void) {return &TeamList;}
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static void Add(cTeam * p_team);
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static void Remove_All(void); // N.B. destructive
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static float Get_Team_List_Height(void) {return TeamListHeight;}
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static int Count(void) {return TeamList.Get_Count();};
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static int Compute_Team_List_Height(void);
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static void Log_Team_List(void);
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private:
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static void Remove(cTeam * p_team); // N.B. destructive
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static void Remove(int team_number); // N.B. destructive
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static int Get_Non_Empty_Team_Count(void);
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static int Sort_Score_Ktd_Kills(cTeam * p_team1, cTeam * p_team2);
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static int Team_Compare(const void * elem1, const void * elem2);
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static SList<cTeam> TeamList; // list of all team objects
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static cTeam * Team_Array[MAX_TEAMS]; // qsort-ed list of non-empty teams
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static float TeamListHeight;
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static Render2DTextClass * PTextRenderer;
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static Font3DInstanceClass * PFont;
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static const float Y_INCREMENT_FACTOR;
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static int XPos;
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static int YPos;
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};
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#endif // TEAMMANAGER_H
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