This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/useroptions.h

110 lines
2.9 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: useroptions.h
// Author: Tom Spencer-Smith
// Date: Dec 1999
// Description:
//
//-----------------------------------------------------------------------------
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef USEROPTIONS_H
#define USEROPTIONS_H
#include "regbool.h"
#include "regint.h"
#include "regfloat.h"
#include "boolean.h"
#include "regstring.h"
#include "bandwidth.h"
//-----------------------------------------------------------------------------
//
// Various options that the player chooses
//
class cUserOptions
{
public:
static bool Parse_Command_Line(LPCSTR command);
static void Set_Server_INI_File(char *cmd_line_entry);
static void Set_Bandwidth_Type(BANDWIDTH_TYPE_ENUM bandwidth_type);
static BANDWIDTH_TYPE_ENUM Get_Bandwidth_Type(void);
static void Set_Bandwidth_Bps(int bandwidth_bbs);
static void Reread(void);
static cRegistryBool ShowNamesOnSoldier;
static cRegistryBool SkipQuitConfirmDialog;
static cRegistryBool SkipIngameQuitConfirmDialog;
static cRegistryBool CameraLockedToTurret;
static cRegistryBool PermitDiagLogging;
static cRegistryInt Sku;
static cRegistryInt BandwidthBps;
static cRegistryInt BandwidthType;
static cRegistryInt GameSpyBandwidthType;
static cRegistryInt PreferredGameSpyNic;
static cRegistryString GameSpyNickname;
static cRegistryInt GameSpyGamePort;
static cRegistryInt GameSpyQueryPort;
static cRegistryInt SplashCount;
static cRegistryBool DoneClientBandwidthTest;
static cRegistryInt PreferredLanNic;
static cRegistryInt NetUpdateRate;
static cRegistryFloat ClientHintFactor;
static cRegistryFloat MaxFacingPenalty;
static cRegistryFloat IrrelevancePenalty;
static cRegistryInt ResultsLogNumber;
private:
};
//-----------------------------------------------------------------------------
#endif // USEROPTIONS_H
/*
static cRegistryInt GameListFilterMaxPing;
static cRegistryInt GameListFilterMinPlayersPresent;
static cRegistryInt GameListFilterMaxPlayersPresent;
static cRegistryInt GameListFilterMaxPlayersPermitted;
static cRegistryBool GameListFilterShowPrivateGames;
static cRegistryBool GameListFilterShowOnlyDedicatedGames;
static cRegistryBool GameListFilterShowOnlyGamesIRankFor;
*/