243 lines
7.1 KiB
C++
243 lines
7.1 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/commando/winevent.cpp $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 2/07/02 9:43a $*
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* *
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* $Revision:: 25 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "winevent.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "wwaudio.h"
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#include "gamemode.h"
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#include "playermanager.h"
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#include "matrix3d.h"
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#include "cnetwork.h"
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#include "gametype.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "realcrc.h"
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#include "apppackettypes.h"
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#include "specialbuilds.h"
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#include "modpackagemgr.h"
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DECLARE_NETWORKOBJECT_FACTORY(cWinEvent, NETCLASSID_WIN);
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//-----------------------------------------------------------------------------
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cWinEvent::cWinEvent(void)
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{
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Winner = PLAYER_ID_UNKNOWN;
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Loser = PLAYER_ID_UNKNOWN;
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IsMapCycleOver = false;
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HostedGameNumber = -1;
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Set_App_Packet_Type(APPPACKETTYPE_WINEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cWinEvent::Init(int winner, int loser, bool is_cycle_over)
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{
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WWASSERT(cNetwork::I_Am_Server());
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Winner = winner;
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Loser = loser;
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IsMapCycleOver = is_cycle_over;
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WWASSERT(The_Game() != NULL);
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HostedGameNumber = The_Game()->Get_Hosted_Game_Number();
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Set_Object_Dirty_Bit(BIT_CREATION, true);
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if (cNetwork::I_Am_Client())
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{
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Act();
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}
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}
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//-----------------------------------------------------------------------------
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void
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cWinEvent::Act(void)
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{
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if (IS_MISSION || !GameModeManager::Find("Combat")->Is_Active()) {
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return;
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}
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WWASSERT(cNetwork::I_Am_Client());
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WWAudioClass::Get_Instance()->Create_Instant_Sound("Game_Over", Matrix3D(1));
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WideStringClass win_text;
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WWASSERT(PTheGameData != NULL);
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//if (The_Game()->Is_Team_Game()) {
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WideStringClass champ_text;
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champ_text.Format(
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L"%s %s",
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The_Game()->Get_Team_Word(),
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cTeamManager::Get_Team_Name(Winner));
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win_text.Format(
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L"%s %s",
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champ_text,
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TRANSLATION(IDS_MP_WIN_FORMATTING));
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/*
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} else {
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if (Loser == PLAYER_ID_UNKNOWN) {
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win_text.Format(
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L"%s %s",
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cPlayerManager::Get_Player_Name(Winner),
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TRANSLATION(IDS_MP_WIN_FORMATTING));
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} else {
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win_text.Format(
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L"%s %s %s",
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cPlayerManager::Get_Player_Name(Winner),
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TRANSLATION(IDS_MP_DEFEATS),
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cPlayerManager::Get_Player_Name(Loser));
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}
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}
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*/
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cGameData::Set_Win_Text(win_text);
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//
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// Let the game know if the map cycle is over
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//
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if (The_Game () != NULL) {
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The_Game ()->Set_Is_Map_Cycle_Over (IsMapCycleOver);
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}
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cWinEvent::Export_Creation(BitStreamClass & packet)
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{
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WWASSERT(cNetwork::I_Am_Server());
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WWASSERT(The_Game() != NULL);
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cNetEvent::Export_Creation(packet);
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packet.Add(Winner);
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packet.Add(Loser);
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packet.Add(HostedGameNumber);
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packet.Add(IsMapCycleOver);
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packet.Add((int) The_Game()->Get_Win_Type());
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packet.Add(The_Game()->Get_Game_Duration_S());
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packet.Add_Wide_Terminated_String(The_Game()->Get_Mvp_Name(), true);
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packet.Add(The_Game()->Get_Mvp_Count());
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#ifndef MULTIPLAYERDEMO
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packet.Add(::CRC_Stringi(The_Game()->Get_Mod_Name()));
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packet.Add(::CRC_Stringi(The_Game()->Get_Map_Name()));
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#endif // MULTIPLAYERDEMO
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cWinEvent::Import_Creation(BitStreamClass & packet)
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{
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cNetEvent::Import_Creation(packet);
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WWASSERT(cNetwork::I_Am_Only_Client());
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int win_type = 0;
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DWORD duration_s = 0;
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WideStringClass mvp_name;
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int mvp_count = 0;
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packet.Get(Winner);
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packet.Get(Loser);
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packet.Get(HostedGameNumber);
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packet.Get(IsMapCycleOver);
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packet.Get(win_type);
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packet.Get(duration_s);
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packet.Get_Wide_Terminated_String(mvp_name.Get_Buffer(256), 256, true);
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packet.Get(mvp_count);
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//TSS092601
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WWASSERT(The_Game() != NULL);
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//
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// This is just causing no end of trouble so I'm going to simplify it.
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// The host has no business sending win events to people not in the same game anyway. ST - 1/18/2002 2:33PM
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//
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#pragma message("(TSS) Could this be causing problems?")
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The_Game()->Set_Hosted_Game_Number(HostedGameNumber + 1);
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#if (0)
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if (HostedGameNumber != The_Game()->Get_Hosted_Game_Number())
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{
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return;
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}
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else
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{
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The_Game()->Increment_Hosted_Game_Number();//TSS092901
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}
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#endif //(0)
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The_Game()->Set_Winner_ID(Winner);
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The_Game()->Set_Win_Type((cGameData::WinTypeEnum) win_type);
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The_Game()->Set_Game_Duration_S(duration_s);
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The_Game()->Set_Mvp_Name(mvp_name);
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The_Game()->Set_Mvp_Count(mvp_count);
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#ifndef MULTIPLAYERDEMO
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ULONG mod_name_crc = packet.Get(mod_name_crc);
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ULONG map_name_crc = packet.Get(map_name_crc);
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//
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// Try to find the map from its CRC
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//
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StringClass mod_name(0, true);
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StringClass map_name(0, true);
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ModPackageMgrClass::Get_Mod_Map_Name_From_CRC (mod_name_crc, map_name_crc, &mod_name, &map_name);
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The_Game()->Set_Mod_Name(mod_name);
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The_Game()->Set_Map_Name(map_name);
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#endif // MULTIPLAYERDEMO
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The_Game()->Begin_Intermission();
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Act();
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}
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