434 lines
21 KiB
C++
434 lines
21 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/DirectoryDialog.cpp $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 12/13/01 5:46p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// Includes.
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#include "DirectoryDialog.h"
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#include "DialogBase.h"
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#include "DialogText.h"
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#include "DirectoryBrowser.h"
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#include "ErrorHandler.h"
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#include "RegistryManager.h"
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#include "Resource.h"
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#include "Installer.h"
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#include "Translator.h"
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/***********************************************************************************************
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* DirectoryDialogClass::Update -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void DirectoryDialogClass::Update (bool lazyupdate)
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{
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WideStringClass directorypath (Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT));
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TxWideStringClass spaceneededstring (IDS_DISK_SPACE_NEEDED);
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WideStringClass sizestring;
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__int64 spaceavailable;
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if (!lazyupdate) {
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// Update static text control with disk space needed.
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spaceneededstring += Megabyte_Format (Get_Disk_Space_Needed(), sizestring);
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC2, spaceneededstring);
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}
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// Lazily update disk space available.
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if (directorypath.Get_Length() >= 2) {
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if (directorypath [1] == L':') {
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if (!lazyupdate || (DriveLetter != directorypath [0])) {
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if (Get_Disk_Space_Available (directorypath, spaceavailable)) {
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TxWideStringClass spaceavailablestring (IDS_DISK_SPACE_AVAILABLE);
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spaceavailablestring += Megabyte_Format (spaceavailable, sizestring);
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, spaceavailablestring);
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DriveLetter = directorypath [0];
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} else {
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, L"");
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DriveLetter = '\0';
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}
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}
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} else {
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, L"");
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DriveLetter = '\0';
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}
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} else {
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, L"");
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DriveLetter = '\0';
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}
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}
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/***********************************************************************************************
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* DirectoryDialogClass::Megabyte_Format -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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WCHAR *DirectoryDialogClass::Megabyte_Format (__int64 bytecount, WideStringClass &outputstring)
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{
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char buffer [32];
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double size;
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// Output byte count in Megabytes.
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buffer [sizeof (buffer) - 1] = '\0';
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size = ((double) bytecount) / ((double)(1024 * 1024));
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_snprintf (buffer, sizeof (buffer) - 1, " %.2f ", size);
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outputstring = buffer;
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outputstring += TxWideStringClass (IDS_MEGABYTE_SYMBOL);
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return (outputstring.Peek_Buffer());
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}
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/***********************************************************************************************
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* DirectoryDialogClass::Callback -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void DirectoryDialogClass::Callback (int id, PopupDialogClass *popup)
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{
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// Is this callback from the browser?
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if (popup == Browser) {
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switch (id) {
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case IDOK:
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{
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WideStringClass path;
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// Update edit control with selected path from browser.
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Browser->Get_Selected_Path (path);
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Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, path);
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Update();
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break;
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}
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case IDCANCEL:
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// Do nothing.
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break;
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default:
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break;
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}
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REF_PTR_RELEASE (Browser);
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} else {
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if (popup == OverwriteDialog) {
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switch (id) {
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case IDC_BUTTON_YES:
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On_Command (IDC_BUTTON_YES, 0, 0);
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REF_PTR_RELEASE (OverwriteDialog);
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break;
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default:
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REF_PTR_RELEASE (OverwriteDialog);
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break;
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}
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} else {
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// Callback is from some other source. Let the base class handle it.
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InstallMenuDialogClass::Callback (id, popup);
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}
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}
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}
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/***********************************************************************************************
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* DirectoryDialogClass::On_Activate -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void DirectoryDialogClass::On_Activate (bool onoff)
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{
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// NOTE 0: Disk space needed/available may have changed since this dialog was last active.
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// NOTE 1: It is important to ensure that the dialog is running before Update() is called
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// (this indicates that the dialog has been initialized by the framework).
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if (onoff && Is_Running()) {
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Update();
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}
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InstallMenuDialogClass::On_Activate (onoff);
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}
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/***********************************************************************************************
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* DirectoryDialogClass::On_Frame_Update -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void DirectoryDialogClass::On_Frame_Update (void)
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{
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Update (true);
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InstallMenuDialogClass::On_Frame_Update();
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}
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/***********************************************************************************************
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* DirectoryDialogClass::On_Command -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void DirectoryDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDC_BUTTON_BROWSE:
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{
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Browser = NEW_REF (DirectoryBrowserClass, (this));
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Browser->Start_Dialog();
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break;
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}
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case IDOK:
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{
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WideStringClass path (Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT));
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int errormessageid;
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__int64 spaceavailable;
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// Check that the selected path is valid.
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if (!Validate_Path (path, errormessageid)) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (errormessageid), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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// Check that the selected path is not a Windows system path.
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if (Is_System_Directory (path)) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_SYSTEM_DIRECTORY), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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// Check that there is enough disk space on the selected drive.
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if (!Get_Disk_Space_Available (path, spaceavailable)) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_PATH), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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if (Get_Disk_Space_Needed() > spaceavailable) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_NOT_ENOUGH_DISK_SPACE), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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// If the path exists ask the user if he wishes to overwrite it?
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if (Directory_Exists (path)) {
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OverwriteDialog = MessageBoxClass::Create_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_DIRECTORY_EXISTS), MessageBoxClass::MESSAGE_BOX_TYPE_YES_NO, this);
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return;
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}
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break;
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}
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case IDC_BUTTON_YES:
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// NOTE: This command has come from the Overwrite dialog via the callback routine.
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InstallMenuDialogClass::On_Command (IDOK, message_id, param);
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return;
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default:
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break;
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}
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InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
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}
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/***********************************************************************************************
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* DirectoryDialogClass::Get_Path -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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const WCHAR *DirectoryDialogClass::Get_Path (WideStringClass &path)
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{
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path = Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT);
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return (path);
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}
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/***********************************************************************************************
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* GameDirectoryDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void GameDirectoryDialogClass::On_Init_Dialog()
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{
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WideStringClass path;
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TxWideStringClass spaceneededstring (IDS_DISK_SPACE_NEEDED);
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC1, TxWideStringClass (IDS_INSTALL_GAME_DIRECTORY));
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// Extract game path from registry (if it exists) - otherwise use a default.
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if (_RegistryManager.Get_Target_Game_Path (path)) {
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Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, path);
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} else {
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Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, TxWideStringClass (IDS_DEFAULT_GAME_PATH, IDS_RESOURCE_DEFAULT_GAME_PATH));
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}
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Update();
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InstallMenuDialogClass::On_Init_Dialog();
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}
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/***********************************************************************************************
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* WOLDirectoryDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void WOLDirectoryDialogClass::On_Init_Dialog()
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{
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WideStringClass path;
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TxWideStringClass spaceneededstring (IDS_DISK_SPACE_NEEDED);
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Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC1, TxWideStringClass (IDS_INSTALL_WOL_DIRECTORY));
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// Extract WOL path from registry (if it exists) - otherwise use a default.
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if (_RegistryManager.Get_Target_WOL_Path (RegistryManagerClass::WOLAPI_COMPONENT, path)) {
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Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, path);
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} else {
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Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, TxWideStringClass (IDS_DEFAULT_WOL_PATH, IDS_RESOURCE_DEFAULT_WOL_PATH));
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}
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Update();
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InstallMenuDialogClass::On_Init_Dialog();
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}
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/***********************************************************************************************
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* WOLDirectoryDialogClass::On_Command -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void WOLDirectoryDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDOK:
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{
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if (_Installer.Install_Game()) {
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WideStringClass gamepath;
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// Check that the selected WOL path is not the same as the target game path.
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if (Is_Same_Path (WideStringClass (Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT)), _Installer.Get_Target_Game_Path (gamepath))) {
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_SAME_PATHS), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
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return;
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}
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}
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break;
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}
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default:
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break;
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}
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DirectoryDialogClass::On_Command (ctrl_id, message_id, param);
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}
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