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CnC_Renegade/Code/Installer/DirectoryDialog.cpp

433 lines
21 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/DirectoryDialog.cpp $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 12/13/01 5:46p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
// Includes.
#include "DirectoryDialog.h"
#include "DialogBase.h"
#include "DialogText.h"
#include "DirectoryBrowser.h"
#include "ErrorHandler.h"
#include "RegistryManager.h"
#include "Resource.h"
#include "Installer.h"
#include "Translator.h"
/***********************************************************************************************
* DirectoryDialogClass::Update -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void DirectoryDialogClass::Update (bool lazyupdate)
{
WideStringClass directorypath (Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT));
TxWideStringClass spaceneededstring (IDS_DISK_SPACE_NEEDED);
WideStringClass sizestring;
__int64 spaceavailable;
if (!lazyupdate) {
// Update static text control with disk space needed.
spaceneededstring += Megabyte_Format (Get_Disk_Space_Needed(), sizestring);
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC2, spaceneededstring);
}
// Lazily update disk space available.
if (directorypath.Get_Length() >= 2) {
if (directorypath [1] == L':') {
if (!lazyupdate || (DriveLetter != directorypath [0])) {
if (Get_Disk_Space_Available (directorypath, spaceavailable)) {
TxWideStringClass spaceavailablestring (IDS_DISK_SPACE_AVAILABLE);
spaceavailablestring += Megabyte_Format (spaceavailable, sizestring);
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, spaceavailablestring);
DriveLetter = directorypath [0];
} else {
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, L"");
DriveLetter = '\0';
}
}
} else {
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, L"");
DriveLetter = '\0';
}
} else {
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC3, L"");
DriveLetter = '\0';
}
}
/***********************************************************************************************
* DirectoryDialogClass::Megabyte_Format -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
WCHAR *DirectoryDialogClass::Megabyte_Format (__int64 bytecount, WideStringClass &outputstring)
{
char buffer [32];
double size;
// Output byte count in Megabytes.
buffer [sizeof (buffer) - 1] = '\0';
size = ((double) bytecount) / ((double)(1024 * 1024));
_snprintf (buffer, sizeof (buffer) - 1, " %.2f ", size);
outputstring = buffer;
outputstring += TxWideStringClass (IDS_MEGABYTE_SYMBOL);
return (outputstring.Peek_Buffer());
}
/***********************************************************************************************
* DirectoryDialogClass::Callback -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void DirectoryDialogClass::Callback (int id, PopupDialogClass *popup)
{
// Is this callback from the browser?
if (popup == Browser) {
switch (id) {
case IDOK:
{
WideStringClass path;
// Update edit control with selected path from browser.
Browser->Get_Selected_Path (path);
Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, path);
Update();
break;
}
case IDCANCEL:
// Do nothing.
break;
default:
break;
}
REF_PTR_RELEASE (Browser);
} else {
if (popup == OverwriteDialog) {
switch (id) {
case IDC_BUTTON_YES:
On_Command (IDC_BUTTON_YES, 0, 0);
REF_PTR_RELEASE (OverwriteDialog);
break;
default:
REF_PTR_RELEASE (OverwriteDialog);
break;
}
} else {
// Callback is from some other source. Let the base class handle it.
InstallMenuDialogClass::Callback (id, popup);
}
}
}
/***********************************************************************************************
* DirectoryDialogClass::On_Activate -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void DirectoryDialogClass::On_Activate (bool onoff)
{
// NOTE 0: Disk space needed/available may have changed since this dialog was last active.
// NOTE 1: It is important to ensure that the dialog is running before Update() is called
// (this indicates that the dialog has been initialized by the framework).
if (onoff && Is_Running()) {
Update();
}
InstallMenuDialogClass::On_Activate (onoff);
}
/***********************************************************************************************
* DirectoryDialogClass::On_Frame_Update -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void DirectoryDialogClass::On_Frame_Update (void)
{
Update (true);
InstallMenuDialogClass::On_Frame_Update();
}
/***********************************************************************************************
* DirectoryDialogClass::On_Command -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void DirectoryDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id)
{
case IDC_BUTTON_BROWSE:
{
Browser = NEW_REF (DirectoryBrowserClass, (this));
Browser->Start_Dialog();
break;
}
case IDOK:
{
WideStringClass path (Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT));
int errormessageid;
__int64 spaceavailable;
// Check that the selected path is valid.
if (!Validate_Path (path, errormessageid)) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (errormessageid), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
// Check that the selected path is not a Windows system path.
if (Is_System_Directory (path)) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_SYSTEM_DIRECTORY), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
// Check that there is enough disk space on the selected drive.
if (!Get_Disk_Space_Available (path, spaceavailable)) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_PATH), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
if (Get_Disk_Space_Needed() > spaceavailable) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_NOT_ENOUGH_DISK_SPACE), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
// If the path exists ask the user if he wishes to overwrite it?
if (Directory_Exists (path)) {
OverwriteDialog = MessageBoxClass::Create_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_DIRECTORY_EXISTS), MessageBoxClass::MESSAGE_BOX_TYPE_YES_NO, this);
return;
}
break;
}
case IDC_BUTTON_YES:
// NOTE: This command has come from the Overwrite dialog via the callback routine.
InstallMenuDialogClass::On_Command (IDOK, message_id, param);
return;
default:
break;
}
InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
}
/***********************************************************************************************
* DirectoryDialogClass::Get_Path -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
const WCHAR *DirectoryDialogClass::Get_Path (WideStringClass &path)
{
path = Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT);
return (path);
}
/***********************************************************************************************
* GameDirectoryDialogClass::On_Init_Dialog -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void GameDirectoryDialogClass::On_Init_Dialog()
{
WideStringClass path;
TxWideStringClass spaceneededstring (IDS_DISK_SPACE_NEEDED);
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC1, TxWideStringClass (IDS_INSTALL_GAME_DIRECTORY));
// Extract game path from registry (if it exists) - otherwise use a default.
if (_RegistryManager.Get_Target_Game_Path (path)) {
Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, path);
} else {
Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, TxWideStringClass (IDS_DEFAULT_GAME_PATH, IDS_RESOURCE_DEFAULT_GAME_PATH));
}
Update();
InstallMenuDialogClass::On_Init_Dialog();
}
/***********************************************************************************************
* WOLDirectoryDialogClass::On_Init_Dialog -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void WOLDirectoryDialogClass::On_Init_Dialog()
{
WideStringClass path;
TxWideStringClass spaceneededstring (IDS_DISK_SPACE_NEEDED);
Set_Dlg_Item_Text (IDC_DIRECTORY_STATIC1, TxWideStringClass (IDS_INSTALL_WOL_DIRECTORY));
// Extract WOL path from registry (if it exists) - otherwise use a default.
if (_RegistryManager.Get_Target_WOL_Path (RegistryManagerClass::WOLAPI_COMPONENT, path)) {
Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, path);
} else {
Set_Dlg_Item_Text (IDC_DIRECTORY_EDIT, TxWideStringClass (IDS_DEFAULT_WOL_PATH, IDS_RESOURCE_DEFAULT_WOL_PATH));
}
Update();
InstallMenuDialogClass::On_Init_Dialog();
}
/***********************************************************************************************
* WOLDirectoryDialogClass::On_Command -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void WOLDirectoryDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id)
{
case IDOK:
{
if (_Installer.Install_Game()) {
WideStringClass gamepath;
// Check that the selected WOL path is not the same as the target game path.
if (Is_Same_Path (WideStringClass (Get_Dlg_Item_Text (IDC_DIRECTORY_EDIT)), _Installer.Get_Target_Game_Path (gamepath))) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_SAME_PATHS), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
}
break;
}
default:
break;
}
DirectoryDialogClass::On_Command (ctrl_id, message_id, param);
}