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CnC_Renegade/Code/Installer/SafeTimer.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/SafeTimer.h $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 11/05/01 7:41p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _SAFE_TIMER_H
#define _SAFE_TIMER_H
// Includes.
#include "win.h"
#include <mmsystem.h>
// This timer increments at 1000Hz, is DWORD size and uses the OS timer timeGetTime().
// Therefore it will wrap ~49 days after boot time. This class attempts to minimize
// the possibility of the timer wrapping by offsetting time from the point at which
// the application starts up. It will still, however, fail if the application is
// active for > ~49 days.
class SafeTimerClass
{
public:
long operator () (void) const;
operator long (void) const;
private:
static DWORD _StartTime;
};
inline long SafeTimerClass::operator () (void) const
{
DWORD time = timeGetTime();
// Has the timer wrapped?
if (time >= _StartTime) {
return (time - _StartTime);
} else {
return ((0xffffffff - _StartTime) + time);
}
}
inline SafeTimerClass::operator long (void) const
{
DWORD time = timeGetTime();
// Has the timer wrapped?
if (time >= _StartTime) {
return (time - _StartTime);
} else {
return ((0xffffffff - _StartTime) + time);
}
}
#endif // _SAFE_TIMER_H