519 lines
15 KiB
Text
519 lines
15 KiB
Text
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# Microsoft Developer Studio Project File - Name="launcher" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=launcher - Win32 Debug Demo
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "launcher.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "launcher.mak" CFG="launcher - Win32 Debug Demo"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "launcher - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "launcher - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "launcher - Win32 Debug FDS" (based on "Win32 (x86) Application")
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!MESSAGE "launcher - Win32 Release FDS" (based on "Win32 (x86) Application")
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!MESSAGE "launcher - Win32 Debug Demo" (based on "Win32 (x86) Application")
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!MESSAGE "launcher - Win32 Release Demo" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/APILauncher", DJDAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "launcher - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECT" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\Launcher.exe"
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# SUBTRACT LINK32 /map
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!ELSEIF "$(CFG)" == "launcher - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECTno" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\renegade\cdver\renegade.exe" /libpath:"."
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!ELSEIF "$(CFG)" == "launcher - Win32 Debug FDS"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug_FDS"
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# PROP BASE Intermediate_Dir "Debug_FDS"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug_FDS"
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# PROP Intermediate_Dir "Debug_FDS"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECTno" /FR /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\renegade\cdver\renegade.exe" /libpath:"."
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# ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\renegadeserver.exe" /libpath:"."
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!ELSEIF "$(CFG)" == "launcher - Win32 Release FDS"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release_FDS"
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# PROP BASE Intermediate_Dir "Release_FDS"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release_FDS"
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# PROP Intermediate_Dir "Release_FDS"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECT" /FR /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\Launcher.exe"
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# SUBTRACT BASE LINK32 /map
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\renegadeserver.exe"
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# SUBTRACT LINK32 /map
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!ELSEIF "$(CFG)" == "launcher - Win32 Debug Demo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug_Demo"
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# PROP BASE Intermediate_Dir "Debug_Demo"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug_Demo"
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# PROP Intermediate_Dir "Debug_Demo"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "MULTIPLAYERDEMO" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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||
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||
|
# ADD RSC /l 0x409 /d "_DEBUG"
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||
|
BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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||
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LINK32=link.exe
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# ADD BASE LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\renegadeserver.exe" /libpath:"."
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# ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\consoleserverD.exe" /libpath:"."
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!ELSEIF "$(CFG)" == "launcher - Win32 Release Demo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release_Demo"
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|
# PROP BASE Intermediate_Dir "Release_Demo"
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||
|
# PROP BASE Ignore_Export_Lib 0
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||
|
# PROP BASE Target_Dir ""
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||
|
# PROP Use_MFC 0
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||
|
# PROP Use_Debug_Libraries 0
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||
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# PROP Output_Dir "Release_Demo"
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# PROP Intermediate_Dir "Release_Demo"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "MULTIPLAYERDEMO" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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||
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\renegadeserver.exe"
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# SUBTRACT BASE LINK32 /map
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\consoleserver.exe"
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# SUBTRACT LINK32 /map
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!ENDIF
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# Begin Target
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# Name "launcher - Win32 Release"
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# Name "launcher - Win32 Debug"
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# Name "launcher - Win32 Debug FDS"
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# Name "launcher - Win32 Release FDS"
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# Name "launcher - Win32 Debug Demo"
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# Name "launcher - Win32 Release Demo"
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# Begin Group "dbglib"
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# PROP Default_Filter ".cpp,.h"
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# Begin Source File
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SOURCE=.\configfile.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\configfile.h
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# End Source File
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# Begin Source File
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SOURCE=.\dictionary.h
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# End Source File
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# Begin Source File
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SOURCE=.\filed.h
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# End Source File
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# Begin Source File
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SOURCE=.\monod.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\monod.h
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# End Source File
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# Begin Source File
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SOURCE=.\odevice.h
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# End Source File
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# Begin Source File
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SOURCE=.\streamer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\streamer.h
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# End Source File
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# Begin Source File
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SOURCE=.\wdebug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wdebug.h
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# End Source File
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# Begin Source File
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SOURCE=.\wstring.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wstring.h
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# End Source File
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||
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# End Group
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||
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# Begin Group "SafeDisk"
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||
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\SafeDisk\CdaPfn.h
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# End Source File
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||
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# End Group
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||
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# Begin Group "Resources"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\launcher1.rc
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# End Source File
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# Begin Source File
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SOURCE=.\Register.ico
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# End Source File
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# Begin Source File
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SOURCE=.\renegade.ico
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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||
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# End Group
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||
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# Begin Group "Toolkit"
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# PROP Default_Filter ""
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# Begin Group "Storage"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Toolkit\Storage\File.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Storage\File.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Storage\Rights.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Storage\Stream.h
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# End Source File
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||
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# End Group
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||
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# Begin Group "Debug"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Toolkit\Debug\DebugPrint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Debug\DebugPrint.h
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# End Source File
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||
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# End Group
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||
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# Begin Group "Support"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Toolkit\Support\RefCounted.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\RefPtr.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\StringConvert.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\StringConvert.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\UString.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\UString.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\UTypes.h
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# End Source File
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# Begin Source File
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SOURCE=.\Toolkit\Support\Visualc.h
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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SOURCE=.\BFISH.CPP
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# End Source File
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# Begin Source File
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SOURCE=.\BFISH.H
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# End Source File
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# Begin Source File
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SOURCE=.\dialog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dialog.h
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# End Source File
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# Begin Source File
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SOURCE=.\findpatch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\findpatch.h
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# End Source File
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# Begin Source File
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SOURCE=.\Launcher.lcf
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!IF "$(CFG)" == "launcher - Win32 Release"
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# Begin Custom Build
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InputPath=.\Launcher.lcf
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InputName=Launcher
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"..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\Run
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# End Custom Build
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!ELSEIF "$(CFG)" == "launcher - Win32 Debug"
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|
# Begin Custom Build
|
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InputPath=.\Launcher.lcf
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|
InputName=Launcher
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"..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\Run
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|
|
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|
# End Custom Build
|
||
|
|
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|
!ELSEIF "$(CFG)" == "launcher - Win32 Debug FDS"
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|
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|
# Begin Custom Build
|
||
|
InputPath=.\Launcher.lcf
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|
InputName=Launcher
|
||
|
|
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|
"..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||
|
copy $(InputPath) ..\..\Run
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "launcher - Win32 Release FDS"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
InputPath=.\Launcher.lcf
|
||
|
InputName=Launcher
|
||
|
|
||
|
"..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
copy $(InputPath) ..\..\Run
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "launcher - Win32 Debug Demo"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
InputPath=.\Launcher.lcf
|
||
|
InputName=Launcher
|
||
|
|
||
|
"..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
copy $(InputPath) ..\..\Run
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "launcher - Win32 Release Demo"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
InputPath=.\Launcher.lcf
|
||
|
InputName=Launcher
|
||
|
|
||
|
"..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
copy $(InputPath) ..\..\Run
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\loadbmp.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\loadbmp.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\main.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\patch.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\patch.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\process.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\process.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Protect.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Protect.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\winblows.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\winblows.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\wstypes.h
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|