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CnC_Renegade/Code/Scripts/DrMobius.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
*
* DESCRIPTION
*
* PROGRAMMER
* Patrick Smith
*
* VERSION INFO
* $Author: Patrick $
* $Revision: 6 $
* $Modtime: 10/30/00 6:53p $
* $Archive: /Commando/Code/Scripts/DrMobius.cpp $
*
******************************************************************************/
#include "scripts.h"
#include "dprint.h"
DECLARE_SCRIPT(Dr_Mobius_Script, "")
{
GameObject *CurrentLeader;
////////////////////////////////////////////////////////////////////
// Created
////////////////////////////////////////////////////////////////////
void Created (GameObject *game_obj)
{
CurrentLeader = NULL;
Commands->Start_Timer (game_obj, this, 0.5F, 777);
return ;
}
////////////////////////////////////////////////////////////////////
// Timer_Expired
////////////////////////////////////////////////////////////////////
void Timer_Expired (GameObject *game_obj, int timer_id)
{
if (timer_id == 777) {
Commands->Innate_Disable (game_obj);
Vector3 pos = Commands->Get_Position(game_obj);
GameObject * p_leader = Commands->Find_Closest_Soldier(pos, 0.1f, 2.0f, true);
if (p_leader != NULL && p_leader != CurrentLeader) {
ActionParamsStruct params;
params.Set_Basic(this, 100, 100);
params.Set_Movement(p_leader, 1.0f, 1.0f);
params.MoveFollow = true;
Commands->Action_Goto(game_obj, params);
CurrentLeader = p_leader;
}
Commands->Start_Timer (game_obj, this, 0.5F, 777);
}
return ;
}
};