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CnC_Renegade/Code/Scripts/ScriptRegistrar.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SCRIPTREGISTRAR_H_
#define _SCRIPTREGISTRAR_H_
class ScriptFactory;
class ScriptImpClass;
class ScriptRegistrar
{
public:
// Add ScriptFactory with the registrar
static void RegisterScript(ScriptFactory* factory);
// Remove ScriptFactory from the registrar
static void UnregisterScript(ScriptFactory* factory);
// Create an instance of a script
static ScriptImpClass* CreateScript(const char* name);
// Get ScriptFactory with the specified name
static ScriptFactory* GetScriptFactory(const char* name);
// Get the ScriptFactory at the specified index
static ScriptFactory* GetScriptFactory(int index);
// Retrieve the number of registered ScriptFactories
static int Count(void);
private:
static ScriptFactory* mScriptFactories;
};
#endif // _SCRIPTREGISTRAR_H_