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CnC_Renegade/Code/Scripts/Test_DEL.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* Test_DEL.cpp
*
* DESCRIPTION
* Denzil's test scripts
*
* PROGRAMMER
* Denzil E. Long, Jr.
*
* VERSION INFO
* $Author: Ryan_v $
* $Revision: 4 $
* $Modtime: 7/17/00 10:15a $
* $Archive: /Commando/Code/Scripts/Test_DEL.cpp $
*
******************************************************************************/
#include "scripts.h"
#include "common.h"
#include "dprint.h"
#include <string.h>
#include <assert.h>
#if 0
DECLARE_SCRIPT(DEL_VehicleEnterTest, "X:float,Y:float,Z:float")
{
void Created(GameObject* object)
{
float x = Get_Float_Parameter("X");
float y = Get_Float_Parameter("Y");
float z = Get_Float_Parameter("Z");
DebugPrint("Enter Location %.2f,%.2f,%.2f\n", x, y, z);
Commands->Action_Movement_Goto_Location(object, Vector3(4.88f, -66.22f, 0.0f), 1.0f);
}
};
#endif