204 lines
7.5 KiB
C
204 lines
7.5 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** Confidential - Westwood Studios ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Commando *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/Scripts/unitcombat.h $*
|
||
|
* *
|
||
|
* $Author:: David_y $*
|
||
|
* *
|
||
|
* $Modtime:: 4/27/00 10:54a $*
|
||
|
* *
|
||
|
* $Revision:: 1 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*
|
||
|
* Custom Event Type and Param Definitions
|
||
|
*
|
||
|
************************************************************************************************/
|
||
|
|
||
|
// SCRIPT OVERRIDE CUSTOM DEFINITIONS
|
||
|
// OV_CREATED = Sent by unit to control to let control know unit has been created.
|
||
|
// OV_VERIFIED = Sent by unit to control to verify that control is currently handling the unit.
|
||
|
// OV_ARRIVED = Sent by unit to control when the unit arrives at a destination.
|
||
|
// OV_ANIMCOMPLETE = Sent by unit to control when an animation has been completed.
|
||
|
// OV_OVERRIDE = Sent by control to unit when control wants to override combat code on the unit.
|
||
|
// OV_REQUEST = Sent by control to unit when control wants to verify that it is currently handling the unit.
|
||
|
#define OV_CREATED 1000
|
||
|
#define OV_CONFIRM 1001
|
||
|
#define OV_ARRIVED 1002
|
||
|
#define OV_ANIMCOMPLETE 1003
|
||
|
#define OV_OVERRIDE 1004
|
||
|
#define OV_VERIFY 1005
|
||
|
#define OV_DAMAGED 1006
|
||
|
#define OV_ENEMYSEEN 1007
|
||
|
#define OV_SOUNDHEARD 1008
|
||
|
#define OV_KILLED 1009
|
||
|
// OV_AWARE param is a bool. 0 turns awareness off, 1 sets it on.
|
||
|
#define OV_AWARE 1010
|
||
|
|
||
|
// Zone Entering Confirmation to Controller Custom Definition
|
||
|
#define ZONE_CONFIRM 1011
|
||
|
|
||
|
// Conversation queue custom send from conversation controller to object.
|
||
|
#define CONVERSATION 1012
|
||
|
|
||
|
// Scoreboard Customs and Params
|
||
|
#define HITDIRECTION 9910
|
||
|
#define HD_FRONTHIT 10
|
||
|
#define HD_BACKHIT 20
|
||
|
#define BODYLOCATION 9920
|
||
|
#define BL_HEAD 10
|
||
|
#define BL_CHEST 20
|
||
|
#define BL_GROIN 30
|
||
|
#define BL_RIGHTLEG 40
|
||
|
#define BL_LEFTLEG 50
|
||
|
#define BL_RIGHTARM 60
|
||
|
#define BL_LEFTARM 70
|
||
|
#define TALLY 9950
|
||
|
#define TALLY_KILL 10
|
||
|
#define TALLY_STRUCTURE 20
|
||
|
#define TALLY_CIVILIAN 30
|
||
|
|
||
|
// Secret_Level Tracks Completed Secrets in the Level
|
||
|
// If Param is Under 100, it is used to register the total number for
|
||
|
// a specific level.
|
||
|
#define SECRET_LEVEL 9960
|
||
|
#define SL_COMPLETE 100
|
||
|
|
||
|
// Statistic Collection Custom Definitions
|
||
|
#define STAT_CALL 9990
|
||
|
|
||
|
// MISSION CONTROL CUSTOM DEFINITONS:
|
||
|
// MC_COMPLETE = Custom event register for reporting a completed objective.
|
||
|
// MC_RESET = Custom event register for reporting a need to reset an objective.
|
||
|
// MC_IPRIMARY = Custom event for sending objective primary/secondary.
|
||
|
// MC_IPRIORITY = Custom event for sending objective priority.
|
||
|
// MC_IINTROTEXT = Custom event for sending intro text record number.
|
||
|
// MC_ISOLVETEXT = Custom event for sending immediate solve text record number.
|
||
|
// MC_IOUTTEXT = Custom event for sending final solve text record number.
|
||
|
// MC_IRESETTEXT = Custom event for sending objective reset text record number.
|
||
|
#define MC_COMPLETE 1
|
||
|
#define MC_RESET 2
|
||
|
#define MC_IPRIMARY 3
|
||
|
#define MC_IPRIORITY 4
|
||
|
#define MC_IINTROTEXT 5
|
||
|
#define MC_ISOLVETEXT 6
|
||
|
#define MC_IOUTTEXT 7
|
||
|
#define MC_IRESETTEXT 8
|
||
|
#define MC_STARTGAME 9
|
||
|
|
||
|
// Movie Control ID's to and from Mission and Movie Controllers
|
||
|
// Params between Intro (10) and Outro (99) are cutscenes
|
||
|
#define MOVIE_PLAY 10
|
||
|
#define MP_INTRO 10
|
||
|
#define MP_OUTRO 99
|
||
|
|
||
|
|
||
|
// Mission 3 CONTROL CUSTOM DEFINITIONS:
|
||
|
// M3_SAMOBJECTIVE = Secondary mission to destroy SAM sites in village completed.
|
||
|
// M3_SAMDESTROYED = Secondary mission SAM destroyed, send in reinforcements.
|
||
|
#define M3_SAMOBJECTIVE 11
|
||
|
#define M3_SAMDESTROYED 12
|
||
|
|
||
|
// Mission 1 Custom Definitions:
|
||
|
// M1_SAMDESTROYED = Primary mission to destroy SAM sites completed.
|
||
|
// M1_ACT1CONTROL = Custom sent from mission start to act 1 controller, animates nod soldier.
|
||
|
// M1_BASEGATE = Custom Type sent to open and close Base Gate for Harvester
|
||
|
#define M1_SAMDESTROYED 13
|
||
|
#define M1_ACT1CONTROL 14
|
||
|
#define M1_BASEGATE 15
|
||
|
#define BASEGATE_OPEN 10
|
||
|
#define BASEGATE_CLOSE 20
|
||
|
|
||
|
// Timer ID's (Unique. No Collision with other ScriptEvents)
|
||
|
#define TIMER_IDLE_ANIM 6000
|
||
|
#define TIMER_ARRIVED_FLAG 6010
|
||
|
#define TIMER_SEARCH_LOCATION 6020
|
||
|
#define TIMER_CROUCH_ATTACK 6030
|
||
|
#define TIMER_COMBAT_SPEECH 6040
|
||
|
#define TIMER_TURRET_ATTACK 6050
|
||
|
#define TIMER_HARVESTER_REGEN 6060
|
||
|
|
||
|
//Scoreboard Timers
|
||
|
#define TIMER_COMBO 6070
|
||
|
#define TIMER_COMBOEVA 6080
|
||
|
#define TIMER_STAT_CALL 6090
|
||
|
#define TIMER_MISSION 6100
|
||
|
|
||
|
//Mission Objective Timers
|
||
|
#define TIMER_OBJECTIVE 6110
|
||
|
#define TIMER_EVASPEECH 6120
|
||
|
#define TIMER_MISSION_FAILURE 6130
|
||
|
#define TIMER_MISSION_SUCCESS 6140
|
||
|
|
||
|
//Movie Control Timers
|
||
|
#define TIMER_REGISTER 6150
|
||
|
|
||
|
//Mission 1 Timers
|
||
|
#define TIMER_M1_A1 102
|
||
|
#define TIMER_M1_A2 103
|
||
|
#define TIMER_TUTORIAL 104
|
||
|
#define TIMER_M1_A3 105
|
||
|
|
||
|
//Mission 1 Radar Events
|
||
|
#define RADAR_M1_P1 150
|
||
|
|
||
|
//Mission 3 Timers
|
||
|
#define TIMER_M3_A1T1 301
|
||
|
#define TIMER_M3_A1T2 302
|
||
|
#define TIMER_M3_A1T3 303
|
||
|
#define TIMER_M3_B1 304
|
||
|
#define TIMER_M3_B2 305
|
||
|
#define TIMER_M3_B3 306
|
||
|
#define TIMER_M3_A3T1 307
|
||
|
#define TIMER_M3_A3T2 308
|
||
|
#define TIMER_M3_A4T1 309
|
||
|
#define TIMER_M3_A2T1 310
|
||
|
#define TIMER_M3_A4T3 311
|
||
|
#define TIMER_M3_A5T1 312
|
||
|
#define TIMER_M3_A5T2 313
|
||
|
#define TIMER_M3_A4T2 314
|
||
|
#define TIMER_M3_A1T4 315
|
||
|
|
||
|
//Mission 2 Radar Events
|
||
|
#define RADAR_M2_P1 250
|
||
|
#define RADAR_M2_P2 251
|
||
|
|
||
|
//Mission 3 Radar Events
|
||
|
#define RADAR_M3_P1 350
|
||
|
#define RADAR_M3_P2 351
|
||
|
#define RADAR_M3_S1 352
|
||
|
#define RADAR_M3_S2 353
|
||
|
#define RADAR_M3_S3 354
|
||
|
|
||
|
//Custom Event Sound Responses
|
||
|
#define CUSTOM_ALLY_INFO 7000
|
||
|
#define CUSTOM_TARGET_INFO 7010
|
||
|
|
||
|
//Designer Sound Types
|
||
|
#define SOUND_ENEMY_SEEN SOUND_TYPE_DESIGNER + 5000
|
||
|
#define SOUND_DEATH SOUND_TYPE_DESIGNER + 5010
|
||
|
|