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CnC_Renegade/Code/Tests/PhysTest/GraphicView.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// GraphicView.h : interface of the CGraphicView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_PHYSTESTVIEW_H__616293EC_E4F0_11D2_802E_0040056350C8__INCLUDED_)
#define AFX_PHYSTESTVIEW_H__616293EC_E4F0_11D2_802E_0040056350C8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CPhysTestDoc;
class RenderObjClass;
class CameraClass;
class SceneClass;
class ChunkSaveClass;
class ChunkLoadClass;
class CGraphicView : public CView
{
protected: // create from serialization only
CGraphicView();
DECLARE_DYNCREATE(CGraphicView)
// Attributes
public:
CPhysTestDoc* GetDocument();
void Save(ChunkSaveClass & csave);
void Load(ChunkLoadClass & cload);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGraphicView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
enum {
CAMERA_FLY = 0,
CAMERA_FOLLOW,
CAMERA_TETHER,
CAMERA_RIGID_TETHER,
};
virtual ~CGraphicView();
BOOL Initialize_WW3D(int device,int bits);
bool Is_WW3D_Initialized(void) { return Initialized; }
void Repaint_View(void);
void Set_Active(bool onoff);
bool Is_Simulation_Enabled(void) { return RunSimulation; }
void Enable_Simulation(bool onoff) { RunSimulation = onoff; }
bool Is_Collision_Box_Display_Enabled(void);
void Enable_Collision_Box_Display(bool onoff);
void Set_Camera_Mode(int mode) { CameraMode = mode; }
int Get_Camera_Mode(void) { return CameraMode; }
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
bool Initialized;
bool Active;
bool RunSimulation;
bool DisplayBoxes;
int CameraMode;
CameraClass * Camera;
int TimerID;
bool LMouseDown;
bool RMouseDown;
CPoint LastPoint;
CameraClass * PipCamera;
SceneClass * PipScene;
RenderObjClass * Axes;
void Timestep(void);
void Update_Pip_Camera(void);
// Generated message map functions
protected:
//{{AFX_MSG(CGraphicView)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in PhysTestView.cpp
inline CPhysTestDoc* CGraphicView::GetDocument()
{ return (CPhysTestDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PHYSTESTVIEW_H__616293EC_E4F0_11D2_802E_0040056350C8__INCLUDED_)