139 lines
3.8 KiB
C++
139 lines
3.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// GraphicView.h : interface of the CGraphicView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_PHYSTESTVIEW_H__616293EC_E4F0_11D2_802E_0040056350C8__INCLUDED_)
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#define AFX_PHYSTESTVIEW_H__616293EC_E4F0_11D2_802E_0040056350C8__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CPhysTestDoc;
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class RenderObjClass;
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class CameraClass;
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class SceneClass;
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class ChunkSaveClass;
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class ChunkLoadClass;
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class CGraphicView : public CView
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{
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protected: // create from serialization only
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CGraphicView();
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DECLARE_DYNCREATE(CGraphicView)
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// Attributes
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public:
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CPhysTestDoc* GetDocument();
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void Save(ChunkSaveClass & csave);
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void Load(ChunkLoadClass & cload);
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGraphicView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void OnInitialUpdate();
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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enum {
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CAMERA_FLY = 0,
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CAMERA_FOLLOW,
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CAMERA_TETHER,
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CAMERA_RIGID_TETHER,
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};
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virtual ~CGraphicView();
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BOOL Initialize_WW3D(int device,int bits);
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bool Is_WW3D_Initialized(void) { return Initialized; }
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void Repaint_View(void);
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void Set_Active(bool onoff);
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bool Is_Simulation_Enabled(void) { return RunSimulation; }
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void Enable_Simulation(bool onoff) { RunSimulation = onoff; }
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bool Is_Collision_Box_Display_Enabled(void);
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void Enable_Collision_Box_Display(bool onoff);
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void Set_Camera_Mode(int mode) { CameraMode = mode; }
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int Get_Camera_Mode(void) { return CameraMode; }
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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bool Initialized;
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bool Active;
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bool RunSimulation;
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bool DisplayBoxes;
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int CameraMode;
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CameraClass * Camera;
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int TimerID;
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bool LMouseDown;
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bool RMouseDown;
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CPoint LastPoint;
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CameraClass * PipCamera;
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SceneClass * PipScene;
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RenderObjClass * Axes;
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void Timestep(void);
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void Update_Pip_Camera(void);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CGraphicView)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnDestroy();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#ifndef _DEBUG // debug version in PhysTestView.cpp
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inline CPhysTestDoc* CGraphicView::GetDocument()
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{ return (CPhysTestDoc*)m_pDocument; }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PHYSTESTVIEW_H__616293EC_E4F0_11D2_802E_0040056350C8__INCLUDED_)
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