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CnC_Renegade/Code/Tests/PhysTest/InertiaDialog.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// InertiaDialog.cpp : implementation file
//
#include "stdafx.h"
#include "phystest.h"
#include "InertiaDialog.h"
#include "rbody.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
const int MIN_IBODY = 0;
const int MAX_IBODY = 255;
/////////////////////////////////////////////////////////////////////////////
// CInertiaDialog dialog
CInertiaDialog::CInertiaDialog(CWnd* pParent,RigidBodyClass * obj) :
CDialog(CInertiaDialog::IDD, pParent),
Object(obj)
{
//{{AFX_DATA_INIT(CInertiaDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
ASSERT(Object != NULL);
}
void CInertiaDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInertiaDialog)
DDX_Control(pDX, IDC_IBODYZ_SPIN, m_IBodyZSpin);
DDX_Control(pDX, IDC_IBODYY_SPIN, m_IBodyYSpin);
DDX_Control(pDX, IDC_IBODYX_SPIN, m_IBodyXSpin);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInertiaDialog, CDialog)
//{{AFX_MSG_MAP(CInertiaDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInertiaDialog message handlers
BOOL CInertiaDialog::OnInitDialog()
{
CDialog::OnInitDialog();
m_IBodyXSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100);
m_IBodyYSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100);
m_IBodyZSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100);
Matrix3 ibody;
Object->Get_Inertia(&ibody);
m_IBodyXSpin.SetPos(ibody[0][0] * 100);
m_IBodyYSpin.SetPos(ibody[1][1] * 100);
m_IBodyZSpin.SetPos(ibody[2][2] * 100);
SetDlgItemFloat(IDC_IBODYX_EDIT,ibody[0][0]);
SetDlgItemFloat(IDC_IBODYY_EDIT,ibody[1][1]);
SetDlgItemFloat(IDC_IBODYZ_EDIT,ibody[2][2]);
return TRUE;
}
BOOL CInertiaDialog::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
// make the spin controls work...
switch(wParam)
{
case IDC_IBODYX_SPIN:
case IDC_IBODYY_SPIN:
case IDC_IBODYZ_SPIN:
LPNMUPDOWN lpnmud = (LPNMUPDOWN) lParam;
if (lpnmud->hdr.code == UDN_DELTAPOS) {
HWND hwnd = (HWND)SendDlgItemMessage(LOWORD(wParam),UDM_GETBUDDY);
float curval = GetDlgItemFloat(GetWindowLong(hwnd,GWL_ID));
curval += (float)lpnmud->iDelta / 100.0f;
SetDlgItemFloat(GetWindowLong(hwnd,GWL_ID), curval);
}
break;
}
return CDialog::OnNotify(wParam, lParam, pResult);
}
void CInertiaDialog::OnOK()
{
Matrix3 ibody(1);
ibody[0][0] = GetDlgItemFloat(IDC_IBODYX_EDIT);
ibody[1][1] = GetDlgItemFloat(IDC_IBODYY_EDIT);
ibody[2][2] = GetDlgItemFloat(IDC_IBODYZ_EDIT);
Object->Set_Inertia(ibody);
CDialog::OnOK();
}
float CInertiaDialog::GetDlgItemFloat(int controlid)
{
CString string;
GetDlgItemText(controlid,string);
return atof(string);
}
void CInertiaDialog::SetDlgItemFloat(int controlid,float val)
{
CString string;
string.Format("%.2f",val);
SetDlgItemText(controlid,string);
}