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CnC_Renegade/Code/Tools/ChunkView/ChunkFileImage.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : ChunkView *
* *
* $Archive:: /Commando/Code/Tools/ChunkView/ChunkFileImage.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 9/28/99 9:48a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CHUNKFILEIMAGE_H
#define CHUNKFILEIMAGE_H
#include "bittype.h"
class ChunkLoadClass;
class ChunkImageClass;
class ChunkFileImageClass
{
public:
ChunkFileImageClass(void);
~ChunkFileImageClass(void);
void Reset(void);
void Load(const char * filename);
const ChunkImageClass * Get_Root(void) const { return RootNode; }
protected:
ChunkImageClass * RootNode;
};
class ChunkImageClass
{
public:
ChunkImageClass(void);
~ChunkImageClass(void);
void Load(ChunkLoadClass & cload);
void Add_Child(ChunkImageClass * child);
uint32 Get_ID(void) const { return ID; }
uint32 Get_Length(void) const { return Length; }
const uint8 * Get_Data(void) const { return Data; }
int Get_Child_Count(void) const;
const ChunkImageClass * Get_Child(int i) const;
int Get_Sibling_Count(void) const;
const ChunkImageClass * Get_Sibling(int i) const;
protected:
void Add_Sibling(ChunkImageClass * sibling);
ChunkImageClass * Child;
ChunkImageClass * Sibling;
unsigned char * Data;
unsigned long ID;
unsigned long Length;
friend class ChunkFileImageClass;
};
#endif