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CnC_Renegade/Code/Tools/ChunkView/ChunkViewDoc.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : ChunkView *
* *
* $Archive:: /Commando/Code/Tools/ChunkView/ChunkViewDoc.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 9/28/99 9:48a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
// ChunkViewDoc.cpp : implementation of the CChunkViewDoc class
//
#include "stdafx.h"
#include "ChunkView.h"
#include "ChunkViewDoc.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChunkViewDoc
IMPLEMENT_DYNCREATE(CChunkViewDoc, CDocument)
BEGIN_MESSAGE_MAP(CChunkViewDoc, CDocument)
//{{AFX_MSG_MAP(CChunkViewDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChunkViewDoc construction/destruction
CChunkViewDoc::CChunkViewDoc() :
m_pCurChunk(NULL)
{
// TODO: add one-time construction code here
}
CChunkViewDoc::~CChunkViewDoc()
{
}
BOOL CChunkViewDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CChunkViewDoc serialization
void CChunkViewDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
}
else
{
m_ChunkFileImage.Load(ar.m_strFileName);
}
}
/////////////////////////////////////////////////////////////////////////////
// CChunkViewDoc diagnostics
#ifdef _DEBUG
void CChunkViewDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CChunkViewDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChunkViewDoc commands
const ChunkFileImageClass & CChunkViewDoc::Get_File_Image(void)
{
return m_ChunkFileImage;
}
void CChunkViewDoc::Set_Cur_Chunk(ChunkImageClass * cur_chunk)
{
// The ChunkTreeView calls this when the user clicks on a particular chunk
if (m_pCurChunk != cur_chunk) {
m_pCurChunk = cur_chunk;
}
}
const ChunkImageClass * CChunkViewDoc::Get_Cur_Chunk(void)
{
return m_pCurChunk;
}