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CnC_Renegade/Code/Tools/LevelEdit/EditorChunkIDs.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/EditorChunkIDs.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/05/02 3:25p $*
* *
* $Revision:: 22 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __EDITOR_CHUNK_IDS_H
#define __EDITOR_CHUNK_IDS_H
#include "saveloadids.h"
#include "definitionclassids.h"
//////////////////////////////////////////////////////////////////////////////////
//
// These are the chunk IDs that serve as 'globally-unique' persist identifiers for
// all persist objects inside the editor. These are used when building the
// PersistFactoryClass's for definitions.
//
//////////////////////////////////////////////////////////////////////////////////
enum
{
CHUNKID_TERRAIN_DEF = CHUNKID_COMMANDO_EDITOR_BEGIN,
CHUNKID_TILE_DEF,
CHUNKID_LIGHT_DEF,
CHUNKID_WAYPATH_DEF,
CHUNKID_EDITOR_ZONE_DEF,
CHUNKID_TRANSITION_DEF,
CHUNKID_EDITOR_PHYS,
CHUNKID_PRESET,
CHUNKID_PRESETMGR,
CHUNKID_NODEMGR,
CHUNKID_NODE_TERRAIN,
CHUNKID_NODE_TILE,
CHUNKID_NODE_OBJECTS,
CHUNKID_NODE_LIGHT,
CHUNKID_NODE_OLD_SOUND,
CHUNKID_NODE_WAYPATH,
CHUNKID_NODE_ZONE,
CHUNKID_NODE_TRANSITION,
CHUNKID_EDITOR_SAVELOAD,
CHUNKID_XXX,
CHUNKID_NODE_TERRAIN_SECTION,
CHUNKID_NODE_VIS_POINT,
CHUNKID_VIS_POINT_DEF,
CHUNKID_NODE_PATHFIND_START,
CHUNKID_PATHFIND_START_DEF,
CHUNKID_DUMMY_OBJECT_DEF,
CHUNKID_DUMMY_OBJECT,
CHUNKID_NODE_WAYPOINT,
CHUNKID_COVERSPOT_DEF,
CHUNKID_NODE_COVER_ATTACK_POINT,
CHUNKID_NODE_COVER_SPOT,
CHUNKID_NODE_DAMAGE_ZONE,
XXX_CHUNKID_NODE_BUILDING,
CHUNKID_NODE_SPAWN_POINT,
CHUNKID_NODE_SPAWNER,
CHUNKID_NODE_BUILDING,
CHUNKID_NODE_BUILDING_CHILD,
CHUNKID_NODE_NEW_SOUND,
CHUNKID_EDITOR_ONLY_OBJECTS_DEF,
CHUNKID_EDITOR_ONLY_OBJECTS,
CHUNKID_EDITOR_PATHFIND_IMPORTER_EXPORTER,
CHUNKID_EDITOR_LIGHT_SOLVE_SAVELOAD,
CHUNKID_HEIGHTFIELD_MGR
};
//////////////////////////////////////////////////////////////////////////////////
//
// These are the globally-unique class identifiers that the definition system
// uses inside the editor.
//
//////////////////////////////////////////////////////////////////////////////////
enum
{
CLASSID_EDITOR_START = CLASSID_EDITOR_OBJECTS + 1,
CLASSID_VIS_POINT_DEF,
CLASSID_PATHFIND_START_DEF,
CLASSID_LIGHT_DEF,
CLASSID_COVERSPOT,
CLASSID_EDITOR_ONLY_OBJECTS
};
#endif //__EDITOR_CHUNK_IDS_H