83 lines
3.5 KiB
C
83 lines
3.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/EditorINI.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/20/99 11:22a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __EDITORINI_H
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#define __EDITORINI_H
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#include "INI.H"
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#include "Vector3.H"
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#include "Vector4.H"
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#include "Matrix3D.H"
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////////////////////////////////////////////////////////////////////////////////
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//
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// EditorINIClass
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//
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class EditorINIClass : public INIClass
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{
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public:
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EditorINIClass (void)
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: INIClass () {}
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EditorINIClass (FileClass &file)
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: INIClass (file) {}
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//
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// Read methods
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//
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Vector3 Get_Vector3 (LPCTSTR section, LPCTSTR entry, const Vector3 &defvalue = Vector3 (0,0,0)) const;
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Vector4 Get_Vector4 (LPCTSTR section, LPCTSTR entry, const Vector4 &defvalue = Vector4 (0,0,0,0)) const;
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CString Get_CString (LPCTSTR section, LPCTSTR entry, LPCTSTR defvalue = "") const;
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Matrix3D Get_Matrix3D (LPCTSTR section, LPCTSTR entry_base, Matrix3D &defvalue = Matrix3D(1)) const;
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//
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// Write methods
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//
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bool Put_Vector3 (LPCTSTR section, LPCTSTR entry, const Vector3 &value);
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bool Put_Vector4 (LPCTSTR section, LPCTSTR entry, const Vector4 &value);
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bool Put_Matrix3D (LPCTSTR section, LPCTSTR entry_base, const Matrix3D &value);
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};
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#endif //__EDITORINI_H
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