162 lines
3.8 KiB
C++
162 lines
3.8 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// GotoGroupDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "GotoGroupDialog.h"
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#include "Utils.H"
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#include "GroupMgr.H"
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#include "CameraMgr.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// GotoGroupDialogClass
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//
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GotoGroupDialogClass::GotoGroupDialogClass
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(
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GroupMgrClass *pgroup,
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CWnd *pParent
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)
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: m_pGroup (pgroup),
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CDialog(GotoGroupDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(GotoGroupDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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void
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GotoGroupDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(GotoGroupDialogClass)
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DDX_Control(pDX, IDC_GROUP_LIST, m_GroupList);
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(GotoGroupDialogClass, CDialog)
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//{{AFX_MSG_MAP(GotoGroupDialogClass)
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ON_CBN_EDITCHANGE(IDC_GROUP_LIST, OnEditChangeGroupList)
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ON_CBN_SELCHANGE(IDC_GROUP_LIST, OnSelChangeGroupList)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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BOOL
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GotoGroupDialogClass::OnInitDialog (void)
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{
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// Allow the base class to process this message
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CDialog::OnInitDialog ();
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// Fill the 'group list' combobox with a complete list of all the group in the level.
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::Fill_Group_Combo (::GetDlgItem (m_hWnd, IDC_OBJECT_LIST), m_pGroup);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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void
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GotoGroupDialogClass::OnOK (void)
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{
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// Get the currently selected node, and pass it onto the camera manager
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int index = Get_Current_Selection ();
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if (index != -1) {
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GroupMgrClass *pgroup = (GroupMgrClass *)m_GroupList.GetItemData (index);
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if (pgroup != NULL) {
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::Get_Camera_Mgr ()->Goto_Group (pgroup);
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}
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}
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// Allow the base class to process this message
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CDialog::OnOK ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Get_Current_Selection
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//
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int
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GotoGroupDialogClass::Get_Current_Selection (void)
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{
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// Assume failure
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int index = -1;
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CString text;
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m_GroupList.GetWindowText (text);
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index = m_GroupList.FindStringExact (-1, text);
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// Return the index of the currently selected group
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return index;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnEditChangeGroupList
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//
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void
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GotoGroupDialogClass::OnEditChangeGroupList (void)
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{
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// Enable/disable the OK button based on the validity of the user's entry
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::EnableWindow (::GetDlgItem (m_hWnd, IDOK), BOOL(Get_Current_Selection () != -1));
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnSelChangeGroupList
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//
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void
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GotoGroupDialogClass::OnSelChangeGroupList (void)
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{
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// Enable the OK button
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::EnableWindow (::GetDlgItem (m_hWnd, IDOK), TRUE);
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return ;
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}
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