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CnC_Renegade/Code/Tools/LevelEdit/GotoGroupDialog.cpp

161 lines
3.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// GotoGroupDialog.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "GotoGroupDialog.h"
#include "Utils.H"
#include "GroupMgr.H"
#include "CameraMgr.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// GotoGroupDialogClass
//
GotoGroupDialogClass::GotoGroupDialogClass
(
GroupMgrClass *pgroup,
CWnd *pParent
)
: m_pGroup (pgroup),
CDialog(GotoGroupDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(GotoGroupDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
void
GotoGroupDialogClass::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(GotoGroupDialogClass)
DDX_Control(pDX, IDC_GROUP_LIST, m_GroupList);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(GotoGroupDialogClass, CDialog)
//{{AFX_MSG_MAP(GotoGroupDialogClass)
ON_CBN_EDITCHANGE(IDC_GROUP_LIST, OnEditChangeGroupList)
ON_CBN_SELCHANGE(IDC_GROUP_LIST, OnSelChangeGroupList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
BOOL
GotoGroupDialogClass::OnInitDialog (void)
{
// Allow the base class to process this message
CDialog::OnInitDialog ();
// Fill the 'group list' combobox with a complete list of all the group in the level.
::Fill_Group_Combo (::GetDlgItem (m_hWnd, IDC_OBJECT_LIST), m_pGroup);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
void
GotoGroupDialogClass::OnOK (void)
{
// Get the currently selected node, and pass it onto the camera manager
int index = Get_Current_Selection ();
if (index != -1) {
GroupMgrClass *pgroup = (GroupMgrClass *)m_GroupList.GetItemData (index);
if (pgroup != NULL) {
::Get_Camera_Mgr ()->Goto_Group (pgroup);
}
}
// Allow the base class to process this message
CDialog::OnOK ();
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Get_Current_Selection
//
int
GotoGroupDialogClass::Get_Current_Selection (void)
{
// Assume failure
int index = -1;
CString text;
m_GroupList.GetWindowText (text);
index = m_GroupList.FindStringExact (-1, text);
// Return the index of the currently selected group
return index;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnEditChangeGroupList
//
void
GotoGroupDialogClass::OnEditChangeGroupList (void)
{
// Enable/disable the OK button based on the validity of the user's entry
::EnableWindow (::GetDlgItem (m_hWnd, IDOK), BOOL(Get_Current_Selection () != -1));
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnSelChangeGroupList
//
void
GotoGroupDialogClass::OnSelChangeGroupList (void)
{
// Enable the OK button
::EnableWindow (::GetDlgItem (m_hWnd, IDOK), TRUE);
return ;
}