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CnC_Renegade/Code/Tools/LevelEdit/INISections.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/INISections.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/12/99 7:10p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __INISECTIONS_H
#define __INISECTIONS_H
/////////////////////////////////////////////////////////
//
// Constants
//
//
// Level export sections
//
const TCHAR * const SECTION_DEBUG = TEXT ("Level_Debug");
const TCHAR * const SECTION_BACKGROUND = TEXT ("Level_Background");
const TCHAR * const SECTION_TERRAIN = TEXT ("Level_Terrain");
const TCHAR * const SECTION_TILEMAP = TEXT ("Level_Tilemap");
const TCHAR * const SECTION_OBJECTS = TEXT ("Level_Objects");
const TCHAR * const SECTION_WAYPATHS = TEXT ("Level_Waypaths");
const TCHAR * const SECTION_ZONES = TEXT ("Level_Zones");
const TCHAR * const SECTION_SOUNDS = TEXT ("Level_Sounds");
const TCHAR * const SECTION_PRELOADS = TEXT ("Level_Preload_Assets");
const TCHAR * const SECTION_TRANSITIONS = TEXT ("Level_Transitions");
const TCHAR * const SECTION_MUSIC = TEXT ("Level_Music");
//
// Object library sections and key names
//
const TCHAR * const OBJLIBRARY_OBJ_SECTION = TEXT ("Objects");
const TCHAR * const OBJLIBRARY_ZONE_SECTION = TEXT ("Zones");
const TCHAR * const OBJLIBRARY_TRANS_SECTION = TEXT ("Transitions");
const TCHAR * const OBJLIBRARY_PATH_SECTION = TEXT ("Waypaths");
const TCHAR * const OBJLIBRARY_LIGHT_SECTION = TEXT ("Lights");
const TCHAR * const OBJLIBRARY_SOUND_SECTION = TEXT ("Sounds");
const TCHAR * const OBJLIBRARY_ID = TEXT ("TypeID");
const TCHAR * const OBJLIBRARY_NAME = TEXT ("TypeName");
const TCHAR * const OBJLIBRARY_MODEL = TEXT ("TypeModel");
const TCHAR * const OBJLIBRARY_AGGREGATES = TEXT ("TypeAggregates");
const TCHAR * const OBJLIBRARY_CLASS = TEXT ("TypeClass");
const TCHAR * const OBJLIBRARY_REL_TRANS = TEXT ("ObjTransform");
const TCHAR * const OBJLIBRARY_PARENT_ID = TEXT ("AggParentID");
const TCHAR * const OBJLIBRARY_CLASS_OBJ = TEXT ("Object");
const TCHAR * const OBJLIBRARY_CLASS_ZONE = TEXT ("Zone");
const TCHAR * const OBJLIBRARY_CLASS_TRANS = TEXT ("Transition");
const TCHAR * const OBJLIBRARY_CLASS_PATH = TEXT ("Waypath");
const TCHAR * const OBJLIBRARY_CLASS_LIGHT = TEXT ("Light");
const TCHAR * const OBJLIBRARY_CLASS_SOUND = TEXT ("Sound");
#endif //__INISECTION_H