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CnC_Renegade/Code/Tools/LevelEdit/NodeCategories.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/NodeCategories.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/23/01 1:09p $*
* *
* $Revision:: 13 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __NODE_CATEGORIES_H
#define __NODE_CATEGORIES_H
#include "definitionclassids.h"
#include "icons.h"
#include "editorchunkids.h"
#include "combatchunkid.h"
////////////////////////////////////////////////////////////////////////////////////
//
// Structures and tables
//
////////////////////////////////////////////////////////////////////////////////////
typedef struct
{
const char *name;
int clsid;
int icon;
} CATEGORY_INFO;
const CATEGORY_INFO PRESET_CATEGORIES[] =
{
{ "Terrain", CLASSID_TERRAIN, TERRAIN_ICON },
{ "Tile", CLASSID_TILE, TILE_ICON },
{ "Object", CLASSID_GAME_OBJECTS, OBJECT_ICON },
{ "Buildings", CLASSID_BUILDINGS, BUILDING_ICON },
{ "Munitions", CLASSID_MUNITIONS, OBJECT_ICON },
{ "Dummy Object", CLASSID_DUMMY_OBJECTS, OBJECT_ICON },
{ "Cover Spots", CLASSID_COVERSPOT, OBJECT_ICON },
{ "Light", CLASSID_LIGHT, LIGHT_ICON },
{ "Sound", CLASSID_SOUND, SOUND_ICON },
{ "Waypath", CLASSID_WAYPATH, WAYPATH_ICON },
{ "Twiddlers", CLASSID_TWIDDLERS, RAND_ICON },
{ "Editor Objects", CLASSID_EDITOR_OBJECTS, VIS_ICON },
{ "Global Settings", CLASSID_GLOBAL_SETTINGS, OBJECT_ICON },
};
const int PRESET_CATEGORY_COUNT = sizeof (PRESET_CATEGORIES) / sizeof (CATEGORY_INFO);
#endif //__NODE_CATEGORIES_H