84 lines
3.7 KiB
C
84 lines
3.7 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : LevelEdit *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/Tools/LevelEdit/NodeCategories.h $*
|
||
|
* *
|
||
|
* Author:: Patrick Smith *
|
||
|
* *
|
||
|
* $Modtime:: 2/23/01 1:09p $*
|
||
|
* *
|
||
|
* $Revision:: 13 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
|
||
|
#if defined(_MSC_VER)
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#ifndef __NODE_CATEGORIES_H
|
||
|
#define __NODE_CATEGORIES_H
|
||
|
|
||
|
#include "definitionclassids.h"
|
||
|
#include "icons.h"
|
||
|
#include "editorchunkids.h"
|
||
|
#include "combatchunkid.h"
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Structures and tables
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////////
|
||
|
typedef struct
|
||
|
{
|
||
|
const char *name;
|
||
|
int clsid;
|
||
|
int icon;
|
||
|
} CATEGORY_INFO;
|
||
|
|
||
|
const CATEGORY_INFO PRESET_CATEGORIES[] =
|
||
|
{
|
||
|
{ "Terrain", CLASSID_TERRAIN, TERRAIN_ICON },
|
||
|
{ "Tile", CLASSID_TILE, TILE_ICON },
|
||
|
{ "Object", CLASSID_GAME_OBJECTS, OBJECT_ICON },
|
||
|
{ "Buildings", CLASSID_BUILDINGS, BUILDING_ICON },
|
||
|
{ "Munitions", CLASSID_MUNITIONS, OBJECT_ICON },
|
||
|
{ "Dummy Object", CLASSID_DUMMY_OBJECTS, OBJECT_ICON },
|
||
|
{ "Cover Spots", CLASSID_COVERSPOT, OBJECT_ICON },
|
||
|
{ "Light", CLASSID_LIGHT, LIGHT_ICON },
|
||
|
{ "Sound", CLASSID_SOUND, SOUND_ICON },
|
||
|
{ "Waypath", CLASSID_WAYPATH, WAYPATH_ICON },
|
||
|
{ "Twiddlers", CLASSID_TWIDDLERS, RAND_ICON },
|
||
|
{ "Editor Objects", CLASSID_EDITOR_OBJECTS, VIS_ICON },
|
||
|
{ "Global Settings", CLASSID_GLOBAL_SETTINGS, OBJECT_ICON },
|
||
|
};
|
||
|
|
||
|
const int PRESET_CATEGORY_COUNT = sizeof (PRESET_CATEGORIES) / sizeof (CATEGORY_INFO);
|
||
|
|
||
|
|
||
|
#endif //__NODE_CATEGORIES_H
|