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CnC_Renegade/Code/Tools/LevelEdit/PresetDialogueTab.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)
#define AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PresetDialogueTab.h : header file
//
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "resource.h"
#include "dockableform.h"
/////////////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////////////
class PresetClass;
class SoldierGameObjDef;
class DialogueClass;
/////////////////////////////////////////////////////////////////////////////
//
// PresetDialogueTabClass
//
/////////////////////////////////////////////////////////////////////////////
class PresetDialogueTabClass : public DockableFormClass
{
public:
PresetDialogueTabClass (PresetClass *preset);
virtual ~PresetDialogueTabClass (void);
// Form Data
public:
//{{AFX_DATA(PresetDialogueTabClass)
enum { IDD = IDD_PRESET_DIALOGUE_TAB };
CListCtrl m_ListCtrl;
//}}AFX_DATA
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(PresetDialogueTabClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(PresetDialogueTabClass)
afx_msg void OnDblclkDialogueList(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////////
void HandleInitDialog (void);
bool Apply_Changes (void);
bool Is_Read_Only (void) const { return m_IsReadOnly; }
void Set_Read_Only (bool onoff) { m_IsReadOnly = onoff; }
protected:
/////////////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////////////
void Update_Entry (int index);
private:
/////////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////////
DialogueClass * m_DialogueList;
SoldierGameObjDef * m_Definition;
bool m_IsReadOnly;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PRESETDIALOGUETAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)