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CnC_Renegade/Code/Tools/LevelEdit/PresetPicker.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/PresetPicker.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/16/00 4:20p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "presetpicker.h"
#include "selectpresetdialog.h"
#include "preset.h"
#include "resource.h"
/////////////////////////////////////////////////////////////////////////
//
// PresetPickerClass
//
/////////////////////////////////////////////////////////////////////////
PresetPickerClass::PresetPickerClass (void)
: m_Preset (NULL),
m_ClassID (0),
m_IconIndex (0)
{
m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_PRESET_TINY), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// ~PresetPickerClass
//
/////////////////////////////////////////////////////////////////////////
PresetPickerClass::~PresetPickerClass (void)
{
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// On_Pick
//
/////////////////////////////////////////////////////////////////////////
void
PresetPickerClass::On_Pick (void)
{
//
// Show the dialog to the user so they can pick a preset
//
SelectPresetDialogClass dialog (this);
dialog.Set_Class_ID (m_ClassID);
dialog.Set_Icon_Index (m_IconIndex);
dialog.Set_Preset (m_Preset);
if (dialog.DoModal () == IDOK) {
PresetClass *preset = dialog.Get_Selection ();
Set_Preset (preset);
}
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// Set_Preset
//
/////////////////////////////////////////////////////////////////////////
void
PresetPickerClass::Set_Preset (PresetClass *preset)
{
//
// Build a new text string to display
//
CString new_text;
if (preset != NULL) {
new_text = preset->Get_Name ();
}
//
// Put the new text into the control
//
SetWindowText (new_text);
m_Preset = preset;
return ;
}