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CnC_Renegade/Code/Tools/LevelEdit/ProfileSection.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/ProfileSection.h $Author:: Patrick_s *
* *
* $Modtime:: 4/15/99 6:30p $Revision:: 1 *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PROFILE_SECTION_CLASS_H
#define __PROFILE_SECTION_CLASS_H
/////////////////////////////////////////////////////////////////////////////
//
// ProfileSectionClass
//
class ProfileSectionClass
{
public:
///////////////////////////////////////////////////
//
// Public constructors/destructors
//
ProfileSectionClass (LPCTSTR section_data)
: m_pszSectionData (section_data) { Before_First (); }
virtual ~ProfileSectionClass (void) {}
///////////////////////////////////////////////////
//
// Public methods
//
void Before_First (void) { m_pszCurrentKey = m_pszSectionData; }
bool Get_Next_Key (CString *key_name, CString *key_value);
private:
///////////////////////////////////////////////////
//
// Private constructors/destructors
//
ProfileSectionClass (void) {}
///////////////////////////////////////////////////
//
// Private member data
//
LPCTSTR m_pszSectionData;
LPCTSTR m_pszCurrentKey;
};
#endif //__PROFILE_SECTION_CLASS_H