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CnC_Renegade/Code/Tools/LevelEdit/RegKeys.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/RegKeys.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/24/02 11:52a $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __REGKEYS_H
#define __REGKEYS_H
////////////////////////////////////////////////////////////////////////////
//
// Constants
//
////////////////////////////////////////////////////////////////////////////
const TCHAR * const CONFIG_KEY = TEXT ("Config");
const TCHAR * const ASSET_DIR_VALUE = TEXT ("Asset Tree");
const TCHAR * const VSSDB_VALUE = TEXT ("VSS Database");
const TCHAR * const SHOW_WELCOME_VALUE = TEXT ("Show Welcome");
const TCHAR * const CHECKIN_STYLE_VALUE = TEXT ("Checkin Style");
const TCHAR * const LAST_EXPORT_DIR_VALUE = TEXT ("Last export dir");
const TCHAR * const LAST_SAVE_DIR_VALUE = TEXT ("Last save dir");
const TCHAR * const LAST_UPDATE_VALUE = TEXT ("Last Asset Update");
const TCHAR * const TEMP_ID_VALUE = TEXT ("TempID");
const TCHAR * const NODE_ID_START_VALUE = TEXT ("NodeIDStart");
const TCHAR * const IMMEDIATE_CHECKIN_VALUE = TEXT ("Immed Preset Checkin");
const TCHAR * const TEXTURE_COMPRESSION_VALUE = TEXT ("Texture Compression");
const TCHAR * const CURRENT_PACKAGE_NAME = TEXT ("Asset Package");
#endif //__REGKEYS_H