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CnC_Renegade/Code/Tools/LevelEdit/SelectionBox.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
///////////////////////////////////////////////////////////////////////////////////////
//
// SelectionBoxClass.H
//
// Class declaration for a selected item's bounding box.
//
#ifndef __SELECTIONBOX_H
#define __SELECTIONBOX_H
#include "Utils.H"
#include "Line3D.H"
#include "EditorPhys.H"
// Forward declarations
class NodeClass;
///////////////////////////////////////////////////////////////////////////////
//
// SelectionBoxClass
//
///////////////////////////////////////////////////////////////////////////////
class SelectionBoxClass
{
public:
////////////////////////////////////////////////////////
// Public data types
////////////////////////////////////////////////////////
class DecorationLineClass : public EditorPhysClass
{
public:
DecorationLineClass (void);
virtual ~DecorationLineClass (void);
// Used to reset the position of the line
void Reset (const Vector3 &start, const Vector3 &end, float width) { m_pLine3D->Reset (start, end, width); Update_Cull_Box(); }
void Set_Color (const Vector3 &color) { if (m_pLine3D != NULL) m_pLine3D->Re_Color (color.X, color.Y, color.Z); }
private:
Line3DClass *m_pLine3D;
};
public:
////////////////////////////////////////////////////////
// Public contsructors/destructors
////////////////////////////////////////////////////////
SelectionBoxClass (void);
virtual ~SelectionBoxClass (void);
////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////
void Display_Around_Node (const NodeClass &node);
void Display_Around_Node (const RenderObjClass &render_obj);
void Remove_From_Scene (void);
void Set_Color (const Vector3 &color);
private:
////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////
DecorationLineClass *m_pBoundingLines[24];
bool m_bIsAddedToScene;
};
#endif //__SELECTIONBOX_H