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CnC_Renegade/Code/Tools/LevelEdit/SplashScreen.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_SPLASHSCREEN_H__9D3BD830_AC0C_11D3_A078_00104B791122__INCLUDED_)
#define AFX_SPLASHSCREEN_H__9D3BD830_AC0C_11D3_A078_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
//
// SplashScreenClass
//
/////////////////////////////////////////////////////////////////////////////
class SplashScreenClass : public CWnd
{
// Construction
public:
SplashScreenClass();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SplashScreenClass)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~SplashScreenClass();
// Generated message map functions
protected:
//{{AFX_MSG(SplashScreenClass)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////////
void Set_Status_Text (LPCTSTR text);
protected:
/////////////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////////////
void Paint_Status_Text (HDC hdc);
private:
/////////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////////
HBITMAP m_hBitmap;
HDC m_hMemDC;
HFONT m_hFont;
CSize m_Size;
CString m_StatusText;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHSCREEN_H__9D3BD830_AC0C_11D3_A078_00104B791122__INCLUDED_)