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CnC_Renegade/Code/Tools/LevelEdit/StringPicker.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/StringPicker.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/22/01 3:58p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "stringpicker.h"
#include "stringpickermaindialog.h"
#include "translatedb.h"
#include "translateobj.h"
/////////////////////////////////////////////////////////////////////////
//
// StringPickerClass
//
/////////////////////////////////////////////////////////////////////////
StringPickerClass::StringPickerClass (void)
: m_EntryID (0)
{
m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_LIST), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// ~StringPickerClass
//
/////////////////////////////////////////////////////////////////////////
StringPickerClass::~StringPickerClass (void)
{
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// On_Pick
//
/////////////////////////////////////////////////////////////////////////
void
StringPickerClass::On_Pick (void)
{
//
// Show the dialog to the user so they can pick a string
//
StringPickerMainDialogClass dialog (this);
dialog.Set_String_ID (m_EntryID);
if (dialog.DoModal () == IDOK) {
m_EntryID = dialog.Get_String_ID ();
//
// Change the text of the window control
//
TDBObjClass *object = TranslateDBClass::Find_Object (m_EntryID);
if (object != NULL) {
const StringClass &text = object->Get_ID_Desc ();
SetWindowText (text);
} else {
SetWindowText ("");
}
}
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// Set_Entry
//
/////////////////////////////////////////////////////////////////////////
void
StringPickerClass::Set_Entry (int entry_id)
{
m_EntryID = entry_id;
//
// Change the text of the window control
//
TDBObjClass *object = TranslateDBClass::Find_Object (entry_id);
if (object != NULL) {
const StringClass &text = object->Get_ID_Desc ();
SetWindowText (text);
} else {
SetWindowText ("");
}
return ;
}