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CnC_Renegade/Code/Tools/LevelEdit/TerrainLODPage.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_)
#define AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DockableForm.H"
#include "Resource.H"
#include "Vector.H"
/////////////////////////////////////////////////////////////////////////////
//
// TerrainLODPageClass dialog
//
/////////////////////////////////////////////////////////////////////////////
class TerrainLODPageClass : public DockableFormClass
{
public:
TerrainLODPageClass (void);
virtual ~TerrainLODPageClass (void);
// Dialog Data
//{{AFX_DATA(TerrainLODPageClass)
enum { IDD = IDD_TERRAIN_LOD_SETTINGS };
CListCtrl m_LODListCtrl;
CSpinButtonCtrl m_LODCountSpin;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(TerrainLODPageClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(TerrainLODPageClass)
afx_msg void OnDblclkLodList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnUpdateLodCountEdit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////
void HandleInitDialog (void);
bool Apply_Changes (void);
DynamicVectorClass<unsigned int> &Get_Distance_List (void) { return m_SettingsList; }
protected:
///////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////
void On_Count_Change (void);
private:
///////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////
DynamicVectorClass<unsigned int> m_SettingsList;
bool m_bFinishedInit;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TERRAINLODPAGE_H__633E0B5B_49FF_11D3_A050_00104B791122__INCLUDED_)