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CnC_Renegade/Code/Tools/LevelEdit/ValueListDialog.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// ValueListDialogClass.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "ValueListDialog.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ValueListDialogClass dialog
ValueListDialogClass::ValueListDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(ValueListDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(ValueListDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void ValueListDialogClass::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ValueListDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(ValueListDialogClass, CDialog)
//{{AFX_MSG_MAP(ValueListDialogClass)
ON_EN_UPDATE(IDC_LIST_EDIT, OnUpdateListEdit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
////////////////////////////////////////////////////////////////////
//
// OnOK
//
void
ValueListDialogClass::OnOK (void)
{
// Record the entries for later
GetDlgItemText (IDC_LIST_EDIT, m_ListEntries);
// Allow the base class to process this message
CDialog::OnOK ();
return ;
}
////////////////////////////////////////////////////////////////////
//
// OnUpdateListEdit
//
void
ValueListDialogClass::OnUpdateListEdit (void)
{
// Enable or disable the OK button
bool benable = bool(::GetWindowTextLength (::GetDlgItem (m_hWnd, IDC_LIST_EDIT)) > 0);
::EnableWindow (::GetDlgItem (m_hWnd, IDOK), benable);
return ;
}
////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
BOOL
ValueListDialogClass::OnInitDialog (void)
{
// Allow the base class to process this message
CDialog::OnInitDialog ();
// Put the initial text into the edit control
SetDlgItemText (IDC_LIST_EDIT, m_ListEntries);
return TRUE;
}