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CnC_Renegade/Code/Tools/LevelEdit/VisGenProgress.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/VisGenProgress.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/16/00 1:59p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef VISGENPROGRESS_H
#define VISGENPROGRESS_H
#include "always.h"
/**
** VisGenProgressClass
** This class encapsulates the progress of a vis generation process.
** During the process, an external thread can read the status of the variables
** in this object to update a dialog box.
*/
class VisGenProgressClass
{
public:
VisGenProgressClass(void);
int Get_Node_Count(void) { return NodeCount; }
int Get_Processed_Node_Count(void) { return ProcessedNodeCount; }
int Get_Total_Edge_Count(void) { return TotalEdgeCount; }
int Get_Total_Sample_Count(void) { return TotalSampleCount; }
int Get_Current_Node_Edge_Count(void) { return CurrentNodeEdgeCount; }
int Get_Current_Node_Sample_Count(void) { return CurrentNodeSampleCount; }
float Get_Average_Samples_Per_Node(void);
void Set_Node_Count(int count) { NodeCount = count; }
void Increment_Processed_Node_Count(void) { ProcessedNodeCount++; CurrentNodeEdgeCount = CurrentNodeSampleCount = 0; }
void Increment_Edge_Count(void) { TotalEdgeCount++; CurrentNodeEdgeCount++; }
void Increment_Sample_Count(void) { TotalSampleCount++; CurrentNodeSampleCount++; }
void Request_Cancel(void) { CancelRequested = true; }
bool Is_Cancel_Requested(void) { return CancelRequested; }
protected:
int NodeCount;
int ProcessedNodeCount;
int TotalEdgeCount;
int TotalSampleCount;
int CurrentNodeEdgeCount;
int CurrentNodeSampleCount;
bool CancelRequested;
};
inline VisGenProgressClass::VisGenProgressClass(void) :
NodeCount(0),
ProcessedNodeCount(0),
TotalEdgeCount(0),
TotalSampleCount(0),
CurrentNodeEdgeCount(0),
CurrentNodeSampleCount(0),
CancelRequested(false)
{
}
inline float VisGenProgressClass::Get_Average_Samples_Per_Node(void)
{
if (ProcessedNodeCount > 0) {
return (float)TotalSampleCount / (float)ProcessedNodeCount;
} else {
return 0.0f;
}
}
#endif //VISGENPROGRESS_H