92 lines
3.7 KiB
C
92 lines
3.7 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/WaypointLine.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/18/99 11:05a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __WAYPOINT_LINE_H
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#define __WAYPOINT_LINE_H
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#include "Line3D.H"
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///////////////////////////////////////////////////////////////////////////////
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//
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// WaypointLineClass
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//
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class WaypointLineClass : public EditorPhysClass
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{
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public:
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////////////////////////////////////////////////////////
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//
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// Public contsructors/destructors
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//
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WaypointLineClass (void)
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: m_StartPos (0, 0, 0),
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m_EndPos (1, 1, 1),
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EditorPhysClass () { m_pLine = new Line3DClass (Vector3 (0,0,0), Vector3 (1,1,1), 0.08F, 0.0F, 0.8F, 0.0F); Set_Model (m_pLine); }
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virtual ~WaypointLineClass (void) { MEMBER_RELEASE (m_pLine); }
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////////////////////////////////////////////////////////
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//
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// Public methods
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//
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// Used to reset the position of the line
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void Reset (const Vector3 &start, const Vector3 &end) { m_StartPos = start; m_EndPos = end; m_pLine->Reset (start, end, 0.08F); }
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void Reset_Start (const Vector3 &start) { m_StartPos = start; m_pLine->Reset (m_StartPos, m_EndPos, 0.08F); }
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void Reset_End (const Vector3 &end) { m_EndPos = end; m_pLine->Reset (m_StartPos, m_EndPos, 0.08F); }
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private:
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////////////////////////////////////////////////////////
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//
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// Private member data
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//
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Vector3 m_StartPos;
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Vector3 m_EndPos;
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Line3DClass *m_pLine;
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};
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#endif //__WAYPOINT_LINE_H
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