201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : leveledit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/assetpackagemgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/31/02 2:01p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "stdafx.h"
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#include "assetpackagemgr.h"
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#include "utils.h"
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#include "regkeys.h"
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#include "choosemodpackagedialog.h"
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#include "editorbuild.h"
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#include "leveledit.h"
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#include "filelocations.h"
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//////////////////////////////////////////////////////////////////////
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// Static member initialization
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//////////////////////////////////////////////////////////////////////
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StringClass AssetPackageMgrClass::CurrentPackageName;
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StringClass AssetPackageMgrClass::CurrentPackagePath;
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//////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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//////////////////////////////////////////////////////////////////////
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void
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AssetPackageMgrClass::Initialize (void)
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{
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//
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// Read the current package name from the registy
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//
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CString package_name = theApp.GetProfileString (CONFIG_KEY, CURRENT_PACKAGE_NAME, "");
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Set_Current_Package (package_name);
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Shutdown
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//
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//////////////////////////////////////////////////////////////////////
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void
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AssetPackageMgrClass::Shutdown (void)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Current_Package
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//
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//////////////////////////////////////////////////////////////////////
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void
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AssetPackageMgrClass::Set_Current_Package (const char *name)
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{
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StringClass path = (const char *)::Get_Startup_Directory ();
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//
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// Save the package name and the path to the package directory
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//
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CurrentPackageName = name;
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CurrentPackagePath = ::Make_Path (path, name);
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if (CurrentPackageName.Get_Length () > 0) {
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_pThe3DAssetManager->Set_Current_Directory (CurrentPackagePath);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Build_Package_List
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//
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//////////////////////////////////////////////////////////////////////
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void
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AssetPackageMgrClass::Build_Package_List (STRING_LIST &list)
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{
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StringClass path = (const char *)::Get_Startup_Directory ();
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StringClass search_path = ::Make_Path (path, "*.*");
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//
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// Search for all sub-directories in our current folder
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//
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WIN32_FIND_DATA find_info = { 0 };
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BOOL keep_going = TRUE;
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HANDLE file_find = NULL;
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for (file_find = ::FindFirstFile (search_path, &find_info);
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(file_find != INVALID_HANDLE_VALUE) && keep_going;
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keep_going = ::FindNextFile (file_find, &find_info))
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{
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if ( find_info.cFileName[0] != '.' &&
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(find_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
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{
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//
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// Add this sub-directory to the list
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//
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list.Add (find_info.cFileName);
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}
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}
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//
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// Close the search handle
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//
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if (file_find != INVALID_HANDLE_VALUE) {
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::FindClose (file_find);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Show_Package_Selection_UI
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//
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//////////////////////////////////////////////////////////////////////
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void
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AssetPackageMgrClass::Show_Package_Selection_UI (void)
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{
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#ifdef PUBLIC_EDITOR_VER
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ChooseModPackageDialogClass dialog;
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dialog.DoModal ();
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#endif //PUBLIC_EDITOR_VER
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Create_Package
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//
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//////////////////////////////////////////////////////////////////////
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void
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AssetPackageMgrClass::Create_Package (const char *name)
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{
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StringClass path = (const char *)::Get_Startup_Directory ();
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StringClass new_path = ::Make_Path (path, name);
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//
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// Attempt to create the directory
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//
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if (::CreateDirectory (new_path, NULL) == FALSE) {
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//
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// Warn the user on error
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//
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CString message;
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message.Format ("Unable to create the directory: %s", (const char *)new_path);
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::MessageBox (NULL, message, "File Error", MB_ICONERROR | MB_OK | MB_TOPMOST);
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} else {
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//
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// Make a directory for the levels to be stored in
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//
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CString levels_full_path = ::Make_Path (new_path, LEVELS_ASSET_DIR);
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::CreateDirectory (levels_full_path, NULL);
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}
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return ;
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}
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